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[L4D/L4D2] Rage Counter v2.1


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eargosedown
Member
Join Date: Jan 2010
Old 01-17-2010 , 04:07   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #101

----- (Edit: Nevermind, my FTP server was acting up) -----

Other than that, Great plugin! Loving it!

Last edited by eargosedown; 01-17-2010 at 04:10.
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cigs
Senior Member
Join Date: Jul 2006
Old 01-31-2010 , 15:46   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #102

I'd install it if the other 3 teammembers get to vote if the person leaving their team just ragequit or not.

Just like when you start a vote for friendlyfire to be off.

Disable FriendlyFire
1. Yes
2. No

Did PlayerX Just RageQuit?
1. Yes
2. No

After 5 seconds the menu disappears and votes No by default.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 01-31-2010 , 15:50   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #103

That is unnecessary, as there is no data stored marking that person as a rage quitter.
As stated in the OP, this plugin is all in fun.
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cigs
Senior Member
Join Date: Jul 2006
Old 01-31-2010 , 15:56   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #104

I'm just suggesting here. Since the ragequit number is increased automatically with every quit, it is a bloated number. With a vote system, we'd end up with more realistic ragequit stats.

But np.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 01-31-2010 , 19:58   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #105

The issue with that, is what if the whole team ragequits? Then there's nobody to vote.

Also, many people don't vote, and others don't have their keys bound to be able to vote.

It would deflate the number, instead of evening it out.
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caio.cost
Junior Member
Join Date: Jan 2010
Old 02-02-2010 , 12:06   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #106

i'm sorry, but it counters when the quitter is winning?

I know that it is a 4fun plugin but I wonder about things that make you a potencial rage quitter:

99% of the cases are:
Your team is loosing
You have been playing for some time
You have disconnected by your own.

It can amost define a rage quit
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 02-02-2010 , 12:39   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #107

I've found no way to get the current scores in the game, except for the scores saved at the end of each map, which usually isn't enough information.
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caio.cost
Junior Member
Join Date: Jan 2010
Old 02-05-2010 , 06:50   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #108

Quote:
Originally Posted by crazydog View Post
I've found no way to get the current scores in the game, except for the scores saved at the end of each map, which usually isn't enough information.
Can be, I can say that someone that was losing on the last map for at least 50% of the score and now left, almost sure is a rage quitter.
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kegaroony
New Member
Join Date: Apr 2010
Old 04-08-2010 , 09:49   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #109

For the life of me I cant get this counter to reset on each map. I have the sm_rage_autoreset 2 on, which is suppose to reset the counter on maps that start with 1, but it wont work. Oh, its a l4d2 server by the way. Where can i find the proper map names so I can edit the config to make it reset. Please help.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 04-08-2010 , 12:13   Re: [L4D/L4D2] Rage Counter v2.0
Reply With Quote #110

Here are the maps for l4d2. I wasn't aware it wasn't working cause I was using these. I'll take a look at it.
c1m1_hotel
c2m1_highway
c3m1_plankcountry
c4m1_milltown_a
c5m1_waterfront

Your addons/sourcemod/configs file should already contain the map names, unless the plugin couldn't write to that directory.
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