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basecomm_mod


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Author
grif_ssa
BANNED
Join Date: Apr 2008
Plugin ID:
559
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 10-01-2008 , 16:26   basecomm_mod
    Reply With Quote #1

    little mod of basecomm.

    mod desc:
    stores basecomm settings in data/basecomm_mod.txt

    added cvar:
    sm_basecomm_mod_clientauth_by - How to ident player in KV. 0 - by IP, 1 - by STEAM_ID, default "1" by STEAM_ID

    moded cvars:
    Quote:
    sm_mute <player> [time(m)] - Removes a player's ability to use voice.
    sm_gag <player> [time(m)] - Removes a player's ability to use chat.
    sm_silence <player> [time(m)] - Removes a player's ability to use voice or chat.
    if time = 0 or with out time - its permanetly

    install:
    disable basecomm plugin
    enable basecomm_mod plugin
    Attached Files
    File Type: gz basecomm_mod.tar.gz (16.2 KB, 781 views)

    Last edited by grif_ssa; 10-16-2008 at 07:18.
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    fpsbrian
    Senior Member
    Join Date: Feb 2008
    Old 10-02-2008 , 13:23   Re: basecomm_mod
    Reply With Quote #2

    Really neat, can't wait to test on this 12 year old who keeps talking on my server LOL
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    grif_ssa
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    Old 10-02-2008 , 15:25   Re: basecomm_mod
    Reply With Quote #3

    Quote:
    Originally Posted by fpsbrian View Post
    Really neat, can't wait to test on this 12 year old who keeps talking on my server LOL
    im afraid it will not suit you - couse its for lan servers by IP, if it really needed i can make cvar to choose by IP or by SteamID
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    Molli
    SourceMod Donor
    Join Date: Aug 2007
    Location: Finland
    Old 10-03-2008 , 01:28   Re: basecomm_mod
    Reply With Quote #4

    Quote:
    Originally Posted by grif_ssa View Post
    im afraid it will not suit you - couse its for lan servers by IP, if it really needed i can make cvar to choose by IP or by SteamID
    by SteamID plz
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    Old 10-03-2008 , 04:49   Re: basecomm_mod
    Reply With Quote #5

    Quote:
    Originally Posted by Molli View Post
    by SteamID plz
    ok, today evening ill try not to forget
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    grif_ssa
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    Old 10-03-2008 , 19:00   Re: basecomm_mod
    Reply With Quote #6

    updated, but didnt 4eck it - must work

    PS: in this ver i use basecomm_mod.phrases.txt, just not to edit original one, so overwrite basecomm.phrases.txt by original if you already used previous ver i uploaded

    Last edited by grif_ssa; 10-03-2008 at 19:02.
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    grif_ssa
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    Old 10-09-2008 , 06:14   Re: basecomm_mod
    Reply With Quote #7

    Quote:
    Originally Posted by Liam View Post
    You really should release plugins with the same file names as the stock ones as it can cause confusion. Name it something different so people can tell it apart.
    sorry im not so good in english, do you mean rename basecomm_mod to something different?
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    Liam
    SourceMod Developer
    Join Date: Jan 2008
    Location: Atlanta, GA
    Old 10-09-2008 , 08:16   Re: basecomm_mod
    Reply With Quote #8

    Ack. I'm blind. -.- ignore me. Can you upload just the plugin as well as the .rar so people can compile on the fly, also add a public cvar.
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    Last edited by Liam; 10-09-2008 at 15:09.
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    Molli
    SourceMod Donor
    Join Date: Aug 2007
    Location: Finland
    Old 10-10-2008 , 02:49   Re: basecomm_mod
    Reply With Quote #9

    Hmm, permanetly does not work.
    Reconnect or map change player can chat or speak.
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    grif_ssa
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    Old 10-10-2008 , 05:03   Re: basecomm_mod
    Reply With Quote #10

    Quote:
    Originally Posted by Molli View Post
    Hmm, permanetly does not work.
    Reconnect or map change player can chat or speak.
    ok, ill check it using steam_ids, can you show your settings? and data/basecomm_mod.txt and maybe errorlog

    Last edited by grif_ssa; 10-10-2008 at 05:06.
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