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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 11-26-2021 , 03:55   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1171

Thank you for taking you time explaining to me Psyk0tik.

I understand now. Yesterday I changed the difficulty while playing "Tanks Playground", the difficulty config take place so I felt a little bit frustrated. It's not happen anymore when I reloaded the map after changing difficulty tho, so that's the part I'm taking for now.
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Last edited by thewintersoldier97; 12-02-2021 at 03:23.
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 12-01-2021 , 22:20   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1172

Is there a version of Mutant Tanks that still works on SM 1.10?
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moschinovac
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Join Date: Mar 2019
Location: Vietnam
Old 12-03-2021 , 12:35   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1173

I think Vampire abilities need options like How much health of Tank get from damage survivors. Like multiple with 5~10 because even with Expert difficult. 100 hp from incap one survivors is not a big deal
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thewintersoldier97
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Old 12-04-2021 , 23:45   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1174

Got these in error logs
PHP Code:
L 12/03/2021 22:15:56SourceMod error session started
L 12
/03/2021 22:15:56Info (map "c1m2_streets") (file "d:\games\server\l4d2\left4dead2\addons\sourcemod\logs\errors_20211203.log")
L 12/03/2021 22:15:56: [SMException reportedInvalid ThisPtr address 0x6900 is pointing to reserved memory.
L 12/03/2021 22:15:56: [SMBlamingmutant_tanks\mutant_tanks.smx
L 12
/03/2021 22:15:56: [SMCall stack trace:
L 12/03/2021 22:15:56: [SM]   [0SDKCall
L 12
/03/2021 22:15:56: [SM]   [1Line 17160mutant_tanks.sp::bIsTankIdle
L 12
/03/2021 22:15:56: [SM]   [2Line 9239mutant_tanks.sp::vMutateTank
L 12
/03/2021 22:15:56: [SM]   [3Line 13596mutant_tanks.sp::vPlayerSpawnFrame
L 12
/03/2021 22:26:48Error log file session closed
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Psyk0tik
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Old 12-05-2021 , 01:18   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1175

Quote:
Originally Posted by Tank Rush View Post
Is there a version of Mutant Tanks that still works on SM 1.10?
I'm considering adding backwards compatibility for SM 1.10. It will take me awhile though. Some new features that I really like rely on SM 1.11.

Quote:
Originally Posted by moschinovac View Post
I think Vampire abilities need options like How much health of Tank get from damage survivors. Like multiple with 5~10 because even with Expert difficult. 100 hp from incap one survivors is not a big deal
In the next update, I can add a setting that allows to customize the health value received. As of right now, the amount of health received depends on the damage done by the Tank to his victim.

Quote:
Originally Posted by thewintersoldier97 View Post
Got these in error logs
PHP Code:
L 12/03/2021 22:15:56SourceMod error session started
L 12
/03/2021 22:15:56Info (map "c1m2_streets") (file "d:\games\server\l4d2\left4dead2\addons\sourcemod\logs\errors_20211203.log")
L 12/03/2021 22:15:56: [SMException reportedInvalid ThisPtr address 0x6900 is pointing to reserved memory.
L 12/03/2021 22:15:56: [SMBlamingmutant_tanks\mutant_tanks.smx
L 12
/03/2021 22:15:56: [SMCall stack trace:
L 12/03/2021 22:15:56: [SM]   [0SDKCall
L 12
/03/2021 22:15:56: [SM]   [1Line 17160mutant_tanks.sp::bIsTankIdle
L 12
/03/2021 22:15:56: [SM]   [2Line 9239mutant_tanks.sp::vMutateTank
L 12
/03/2021 22:15:56: [SM]   [3Line 13596mutant_tanks.sp::vPlayerSpawnFrame
L 12
/03/2021 22:26:48Error log file session closed
That error was addressed a few updates ago. Usually someone would only get that error if there's another plugin that affects Tank spawns. I never get that error in all my tests with the latest version and the upcoming v8.90 version.
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kot4404
Senior Member
Join Date: Mar 2013
Old 12-07-2021 , 07:17   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1176

Is it possible to generate .cfg file for map+difficulty at the same time?
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Psyk0tik
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Old 12-07-2021 , 07:28   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1177

Quote:
Originally Posted by kot4404 View Post
Is it possible to generate .cfg file for map+difficulty at the same time?
PHP Code:
"Create Config Types"            "3"
"Execute Config Types"            "3" 
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Tank Rush
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Old 12-07-2021 , 14:14   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1178

Quote:
Originally Posted by Psyk0tik View Post
I'm considering adding backwards compatibility for SM 1.10. It will take me awhile though. Some new features that I really like rely on SM 1.11.
you may consider making two different versions so as not to modify the original.
one that works in SM 1.10 and the other in SM 1.11
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kot4404
Senior Member
Join Date: Mar 2013
Old 12-07-2021 , 15:23   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1179

Quote:
Originally Posted by Psyk0tik View Post
PHP Code:
"Create Config Types"            "3"
"Execute Config Types"            "3" 
Unfortunately didn't work for me
Code:
		"Custom"
		{
			"Enable Custom Configs"			"1"
			"Create Config Types"			"3"
			"Execute Config Delay"			"5.0"
			"Execute Config Types"			"3"
		}
I didn't really change anything else and the only thing it generated is 2 folders called difficulty_configs; l4d2_map_configs, there is nothing inside.
And I am not sure I explained it right, I would like config that runs on let's say c1m1_hotel easy difficulty only. Does this plugin support that via 2 separate config files?
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Psyk0tik
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Join Date: May 2012
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Old 12-08-2021 , 00:52   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1180

Quote:
Originally Posted by kot4404 View Post
Unfortunately didn't work for me
Code:
		"Custom"
		{
			"Enable Custom Configs"			"1"
			"Create Config Types"			"3"
			"Execute Config Delay"			"5.0"
			"Execute Config Types"			"3"
		}
I didn't really change anything else and the only thing it generated is 2 folders called difficulty_configs; l4d2_map_configs, there is nothing inside.
It worked fine for me. I broke that functionality a few updates ago, but it'll be fixed in the next update. For now, you can manually create the files yourself. Just create a file called "c1m1_hotel.cfg" inside the "l4d2_map_configs" folder and a file called "easy.cfg" inside the "difficulty_configs" folder.

Quote:
Originally Posted by kot4404 View Post
And I am not sure I explained it right, I would like config that runs on let's say c1m1_hotel easy difficulty only. Does this plugin support that via 2 separate config files?
The map config will always execute when a map with the exact name is loaded. The difficulty config will always execute when the server switches to a difficulty with the exact name.

This means that the "easy.cfg" will execute on any map as long as "z_difficulty" is set to "easy". It won't be exclusive to only "c1m1_hotel".
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Last edited by Psyk0tik; 12-10-2021 at 16:02.
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