Quote:
Originally Posted by ASKER_CZ
I know that nobody should ever host CS:GO servers on VPS, [...]
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Lies and slander
Certain virtualization technologies gives a little overhead, which means that you will lose some "performance" with the virtualization, that's correct, but still if you're having "heavy enough" hardware, you won't notice it at all.
If you're running your own physical server, you can easily put it into virtual machines/VPS'es without problems, here you know the "neighbours", e.g. the other users on the physical machine, and you can easily terminate your friends or so there, assuming that they use too much resources.
On a public provider, e.g. by renting a VM/VPS at Example, Inc. (
www.example.net), you will never know your neighbours. That's the issue, because as an neighbour there, I can easily use too many resources, so it will affect you.
On a public provider, the provider can also load 20 VM/VPS'es at the physical machine, even if the specifications is geared only for 10 VM/VPS'es, this thing is usually referred to as "overselling". E.g. can the provider press the citrus just enough for some extra profit?
Those are things that you'll never know for sure, and trying out each individual provider is the only way to say whether that provider is good enough for you or not. The fact that they are perfect today, is not a guarantee that they will still be perfect tomorrow.
CS:GO as well as any other games) will work just as perfect on a VM/VPS as it will on a dedicated server.
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