HI after I win a round against zombies and I kill the scoreboard comes up and it is 15 sec to (halftime) can someone help me what I miss in my config. Server Config is here
// Public information
hostname "[MLZ].::Major League Zombie Killer::.|ZE|Skins|Store|" //Hostname for the server, will show up in server browsers.
log on //This is set to turn on logging!
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "zombie,infection,unlimited ammo,props,noblock,parachute,stamm,rank,skins ,survive,escape,eu,english,slavic,fastdl,zm" //Server tags. Used to provide extra information to clients when they're browsing for servers
sm_thirdperson_enabled "1" // Thirdperson's enabled?
sm_thirdperson_admins "1" // Allow admins to toggle thirdperson to players?
sm_parachute_enabled "2" // Enable/Disable this plugin [-1: Enabled Anytime, 0: Disabled, 1: Allows Command, 2: Allows Specific Buttons]
sm_parachute_buttons "1" // Enable/Disable buttons [Flags >> 0: None, 1: Jump, 2: LookAtWeapon, 4: Use | e.g. 5 = Jump + Use, 7 = All]
sm_cvar sv_turbophysics "1" // Enable to push props
sm_cvar phys_pushscale "5" //How easy is it to move objects around, shooting or pushing
sm_cvar sv_pushaway_force "50000" //How strong the push is
sm_cvar sv_pushaway_max_force "500000" //Max push force
sm_cvar sv_pushaway_min_player_speed "75" //No idea, just found it and put it in anyways
/////////////////////////////////////////////////////////////////////////////////
// Passwords
rcon_password "" //Remote console password.
sv_password "" //Only set this if you intend to have a private server!
rcon_address "1"
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 10 //Determines the total number of bots in the game.
bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
/////////////////////////////////////////////////////////////////////////////////
// Server Convars
sm_parachute_enabled "1" // 0: disables the plugin - 1: enables the plugin
sm_parachute_fallspeed "100" // speed of the fall when you use the parachute
sm_parachute_linear "1" // 0: disables linear fallspeed -1: enables it
sm_parachute_msgtype "1" // 0: disables Information -1: Chat -2: Panel -3: BottomCenter
sm_parachute_cost "0" // cost of the parachute (CS ONLY) (If cost = 0 then free for everyone)
sm_parachute_payback "75" // how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$)
sm_parachute_welcome "1" // 0: disables Welcome Message -1: enables it
sm_parachute_roundmsg "1" // 0: disables Round Message - 1: enables it
sm_parachute_model "1" // 0: dont use the model - 1: display the Model
sm_parachute_decrease "50" // 0: dont use Realistic velocity-decrease - x: sets the velocity-decrease.
sm_parachute_button "2" // 1: uses button +USE for parachute usage. - 2: uses button +JUMP.
sm_noblock "1" // no collision
sv_pure "0" //
sv_pausable "0" //Is the server pausable.
sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "1" //Allow voting?
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
sv_cheats "0" //Allow cheats on server
sv_deadtalk "1" //Dead players can speak (voice, text) to the living
sv_downloadurl"1" //Location from which clients can download missing files
sv_forcepreload "1" //Force server side preloading
sv_friction "4" //World friction."
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
sv_setsteamaccount ############
/////////////////////////////////////////////////////////////////////////////////
// Server Logging
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
/////////////////////////////////////////////////////////////////////////////////
// Server Rates
sv_maxrate "0"
sv_maxupdaterate "128"
sv_mincmdrate "128"
sv_minrate "80000"
/////////////////////////////////////////////////////////////////////////////////
// Server Downloads
sv_downloadurl ################ //Location from which clients can download missing files
sv_allowdownload 1
sv_allowupload 1
/////////////////////////////////////////////////////////////////////////////////
// Pure Options
//sv_pure_kick_clients "0" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
/////////////////////////////////////////////////////////////////////////////////
// Round Convars
mp_ignore_round_win_conditions "0"
mp_buytime "60000"
mp_buy_anywhere "1"
mp_afterroundmoney "2500" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "5" //Maximum amount of rounds per map
mp_timelimit "1" //How many minutes for the whole map
mp_roundtime "5" //How many minutes each round takes.
mp_freezetime"5" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire
mp_friendlyfire "0" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
/////////////////////////////////////////////////////////////////////////////////
// Game Convars
mp_autokick "0" //Kick idle/team-killing players
mp_autoteambalance "1" //Auto balaces teams
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "0" //Number of seconds that halftime lasts
mp_join_grace_time "15" //Number of seconds after round start to allow a player to join a game
mp_limitteams "2" //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "5" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "1" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "1" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "3" //How many minutes each round takes.
mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
mp_halftime "0"
/////////////////////////////////////////////////////////////////////////////////
// Cash Convars
mp_startmoney "4000" //Amount of money each player gets when they reset.
mp_maxmoney "50000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "3000" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
/////////////////////////////////////////////////////////////////////////////////
// Voting Options
sv_vote_allow_spectators "1" //Allow spectators to vote?
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
/////////////////////////////////////////////////////////////////////////////////
// TV Options
//tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
//tv_port "check" //Host SourceTV port
/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg