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[CS:S ZR Plugin] Stop Bots from attacking Humans


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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 04-20-2021 , 01:11   [CS:S ZR Plugin] Stop Bots from attacking Humans
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REQUIRES:
DHooks with Detour Support

One of the ConVars that puts all players into the CT team at the start, did not appear to work for bots for consecutive rounds. Thus, after some searching and finding an old post containing various sigs for bot detection, this was made.
This is a simple quick plugin made to prevent bots from attacking humans placed on the other team, without having to place them all into one team.

This will attempt to run in CS:GO, but it will most likely not work.
No support for CS:GO is planned.
Attached Files
File Type: sp Get Plugin or Get Source (zr_stopbotsattacking_humans.sp - 18 views - 15.7 KB)
File Type: smx zr_stopbotsattacking_humans.smx (6.7 KB, 14 views)
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ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.

Plugins:
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Modified Plugins:
1 | 2 | 3

no plugin requests, sorry

Last edited by Shadowysn; 04-20-2021 at 01:17.
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evans
Junior Member
Join Date: May 2021
Old 05-16-2021 , 17:56   Re: [CS:S ZR Plugin] Stop Bots from attacking Humans
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Hopeful plugin, don't wanna lower your hard work but a shame that bots will stop attacking almost completely... ((
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Shadowysn
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Join Date: Sep 2015
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Old 05-17-2021 , 02:14   Re: [CS:S ZR Plugin] Stop Bots from attacking Humans
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Quote:
Originally Posted by evans View Post
Hopeful plugin, don't wanna lower your hard work but a shame that bots will stop attacking almost completely... ((
They stop attacking the zombies? They don't do it for the 3.4.1 Franug edition ZR plugin.
You need to go into more detail.

Which zombie mod/reloaded plugin do you have?
When does it happen? Before or during the zombies spawn, or a while after the spawning and everyone's supposed to fight?
And do a few, some, or most of the bots try to attack eventually?

Last edited by Shadowysn; 05-17-2021 at 04:09.
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