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[TUT] SourcePawn Scripting - Tips, Basics to Advanced


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Dragokas
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Old 03-28-2022 , 09:19   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #71

strcopy has less logic, should be faster.
Also, if you need stringbuilder functionality, use strCat; it doesn't re-create string buffer unlike Format.
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plug344
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Old 03-29-2022 , 04:41   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #72

Thank you very much,

the various "handle.method" of the new syntax seems to be just the wrapper of the old syntax, is there a difference in their speed? Such as "ClearArray (ArrayList)" and "ArrayList.Clear()", etc.
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Psyk0tik
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Old 03-29-2022 , 07:21   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #73

You can use either-or. The speed is irrelevant. Itís more a matter of preference rather than which one is slightly faster.

If youíre really curious about it, you can use the profiler. Pre-optimizing your plugin is a waste of time. Unless youíre actually experiencing performance issues with your plugin, donít worry so much about choosing the fastest method/function for every part of your code. You may end up sacrificing readability, maintainability, and simplicity for a negligible difference in speed.

Optimizing Plugins (SourceMod Scripting)
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Silvers
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Old 03-29-2022 , 10:47   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #74

For something like this optimizing is negligible but I wouldn't advise against optimizing especially if the plugin will be made publicly available. Many public ones have huge performance hits due to bad practices and some servers running many plugins will feel the degradation in performance due to certain unoptimized plugins.
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iaNanaNana
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Old 04-13-2022 , 03:50   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #75

I have a question: int i[N][33] or ArrayList i[33] Which is better? The before cause too many plugin file size after compiled

Last edited by iaNanaNana; 04-13-2022 at 03:55.
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Marttt
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Old 04-13-2022 , 15:00   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #76

"Which is better" most of the time depends on the situation and the use case.
You should share an example and mention the "before" and "after" sizes as well.
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iaNanaNana
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Old 04-15-2022 , 09:03   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #77

Quote:
Originally Posted by Marttt View Post
"Which is better" most of the time depends on the situation and the use case.
You should share an example and mention the "before" and "after" sizes as well.
PHP Code:
int iConfig[100][MAXPLAYERS]

public 
OnClientPutInServer(a)
{
    
iConfig[0][a] = 1
}

public 
OnClientDisconnect(a)
{
    
iConfig[0][a] = 0

or
PHP Code:
ArrayList hConfig[MAXPLAYERS]

public 
OnClientPutInServer(a)
{
    
ArrayList hConfig[a] = new ArrayList(1,100)
    
hConfig[a].Set(01)
}

public 
OnClientDisconnect(a)
{
    
delete hConfig[a]

I wanna use to store clients configures when in game, reset values or delete ArrayList when disconenct.

Last edited by iaNanaNana; 04-15-2022 at 09:05.
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Silvers
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Join Date: Aug 2010
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Old 04-15-2022 , 09:30   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #78

Should be: MAXPLAYERS+1 not just MAXPLAYERS
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Dragokas
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Old 04-15-2022 , 11:13   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #79

iaNanaNana, you don't need array of lists, it is already an "array" of blocks.
Also, alloc/release handles is a heavy operation.
See:
PHP Code:
ArrayList     hConfig;

public 
void OnPluginStart()
{
    
hConfig = new ArrayList(ByteCountToCells(4), MAXPLAYERS+1); // 4 bytes (int or float)
    
    // or
    // hConfig = new ArrayList(ByteCountToCells(4));
    // hConfig.Resize(MAXPLAYERS+1);
}

public 
void OnClientPutInServer(int client)
{
    
hConfig.Set(client10); // write 1 at block 0
}

public 
void OnClientDisconnect(int client)
{
    
hConfig.Set(client00); // write 0 at block 0

or write multiple values, e.g. int + float using different arraylist's blocks:
PHP Code:
ArrayList    hList;

public 
void OnPluginStart()
{
    
hList = new ArrayList(ByteCountToCells(8)); // 8 bytes (int + float)
}

public 
Action SomeCommand(int clientint argc)
{
    
int countattacker;
    
float hpfPercent[MAXPLAYERS+1] = ......
    
    for( 
int i 1<= MaxClientsi++ )
    {
        if( 
SomeCondition )
        {
            
hList.Resize(count 1);
            
hList.Set(cntfPercent[i], 0);     // block 0 - float (e.g. % HP)
            
hList.Set(cnti1);                // block 1 - int (client index)
            
++ count;
        }
    }

    
hList.Sort(Sort_DescendingSort_Float);
    
    for( 
int i 0hList.Lengthi++ )
    {
        
attacker al.Get(i1); // read block 1
        
hp al.Get(i0);         // read block 0
    
}
    
// ...

But, for simple tasks the simple arrays is much more faster.
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sorallll
Senior Member
Join Date: Oct 2018
Old 04-16-2022 , 00:21   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #80

I would like to ask, how to calculate the number of bytes occupied by the string in IntToString, FloatToString
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