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[CSGO] 1 vs All mod 1.3 (5 bosses with rage 08-01-2018)


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Chesterfield
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Join Date: Apr 2013
Old 03-15-2015 , 11:28   Re: [CSGO] 1 vs All mod 1.0.5 MULTIBOSS (Vsh for Csgo)
Reply With Quote #31

Quote:
Originally Posted by nguyenbaodanh View Post
As I say... people didn't change to T sise. They're slayed at the begin of the round. My server is 32 slot on normal dust2
maybe the spawn points causing this ?
Also map light cvar still effect even we turned it off. So ... I still can't use this on purpose on pub server 'coz the map light turn dark.
Check mp_autoteambalance "0" it shows like nobody change team but they are doing it, also, if you have a plugin that balance the teams, disable it too, had the same in my server and i had to disable the teambalancer plugin.
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 03-15-2015 , 13:13   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #32

1.0.6 Changed skybox cvar to 0 by default , fixed an error when plugin isn't enbled , removed slay player when mod start
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Last edited by TonyBaretta; 03-15-2015 at 13:17.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-15-2015 , 20:59   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #33

Quote:
Originally Posted by TonyBaretta View Post
1.0.6 Changed skybox cvar to 0 by default , fixed an error when plugin isn't enbled , removed slay player when mod start
You are the best
Running on my 124.158.10.118:27101
Not test yet, will check when home
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Last edited by nguyenbaodanh; 03-15-2015 at 23:29.
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nguyenbaodanh
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Old 03-16-2015 , 20:49   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #34

can you make it like this
- at the 1st round boss randomly picked
- from 2nd round . Who killed the boss in previous round will be the boss
- if the current boss quit. Plugin randomly choose another

I think that make the game play more enjoyable :
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VJScope
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Join Date: Jul 2012
Location: Finland
Old 03-24-2015 , 23:08   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #35

Here are couples of questions and suggestions:

Is it possible to change the scale of invisibility? Maybe there could be a convar for invisibility? Something like sm_1vsall_invisibility 0-100? Can you make weapons invisible?

Maybe some sort of smoke bomb for batman?

For a long time I have wondered whether it is possible to make models walk on walls and roofs (like f.e. spiderman). I guess it would be very hard to do...
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 03-25-2015 , 11:56   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #36

About invisibility there's no way for does that, the only way to make the player invisible is not rendered it so you can't add a setting like css, take the weapons visible is the only way for sees the boss (hasn't rendered when no move), about Spiderman been tried server crash when do wall run and sky in csgo haven't much height for do that
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Last edited by TonyBaretta; 03-25-2015 at 11:58.
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VJScope
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Join Date: Jul 2012
Location: Finland
Old 03-29-2015 , 18:32   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #37

Quote:
Originally Posted by TonyBaretta View Post
About invisibility there's no way for does that, the only way to make the player invisible is not rendered it so you can't add a setting like css, take the weapons visible is the only way for sees the boss (hasn't rendered when no move), about Spiderman been tried server crash when do wall run and sky in csgo haven't much height for do that
Ok, thanks for the answers. We tested this and to be honest, the boss is too powerful. One of our players had a great idea:
Give the boss something like 200hp at the beginning. And every time the boss kills someone, he gets 100 extra hp. And make boss slower. Something like 1.2x speed. Or how about a cvar for that? I was able to kill all players with just a knife.

Below I have listed some other useful convars. If these are on, the ct team has to find each other if they want to survive.
mp_randomspawn (you can set players to spawn randomly anywhere in the map)
mp_buy_anywhere (players can buy anywhere as long as mp_buytime allows)
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Last edited by VJScope; 03-29-2015 at 18:33.
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nguyenbaodanh
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Old 03-29-2015 , 21:09   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #38

When people know how to play. Boss is not too much powerful. on my server boss always lose.
and if boss get +100hp for each kill that will make him invicible. Maybe 50hp is ok.
current boss speed is ok too. Only batman is fast but is ok because he only have knife.
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VJScope
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Join Date: Jul 2012
Location: Finland
Old 03-30-2015 , 19:01   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #39

I made some tests and was able to set boss 90% invisible. It's pretty easy actually as long as you use this method to models that haven't been downloaded by other people.

Here are some screenshots:
http://steamcommunity.com/sharedfile.../?id=416893215
http://steamcommunity.com/sharedfile.../?id=416893195
http://steamcommunity.com/sharedfile.../?id=416893189
http://steamcommunity.com/sharedfile.../?id=416893170


Here's how I did it:
1. Download the models that you want to use (let's use predator as an example).
2. Go to the textures folder (csgo/materials/models/player/mapeadores/morell/predator).
3. Open any .vmt file.
Here's the original pred_body.vmt as an example:
Code:
"VertexLitGeneric"
{
	"$baseTexture" "models/player/mapeadores/morell/predator/pred_body"
	"$bumpmap" "models/player/mapeadores/morell/predator/pred_body_n"
}
4. Add "$alpha" "value"
Here's an example:
Code:
"VertexLitGeneric"
{
	"$baseTexture" "models/player/mapeadores/morell/predator/pred_body"
	"$bumpmap" "models/player/mapeadores/morell/predator/pred_body_n"
	"$alpha" "0.1"

	//You don't have to include these comments:
	//0.1 = 90% invisible (screenshots)
	//0.2 = 80% invisible
	//0.3 = 70%invisible
	//...
}
5. Add the $alpha to all .vmt files.

Problems with this:
If some players have downloaded these files from somewhere else or if they have the original files, they have to delete them.
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Last edited by VJScope; 03-30-2015 at 19:09.
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 04-01-2015 , 14:50   Re: [CSGO] 1 vs All mod 1.0.6 MULTIBOSS (Vsh for Csgo)
Reply With Quote #40

i know that but , the models are public is impossible do that , need to recompile all and use 2 skins for each boss 1 visible and 1 invisible ... imo too much work and downloads, i think the current version is a good compromise.
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