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[THC RPG CS:GO] Total HardCore RPG


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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 12-31-2013 , 12:59   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #21

Long jump also needs to fixed
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JZServices
Member
Join Date: Jul 2013
Old 01-04-2014 , 02:36   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #22

Quote:
Originally Posted by smokethebear93 View Post
Anybody clarify if this works with the store plugin?
I have a fix for the store. Both use the same core files and seem to interfere with each other. Please check my posts to view it.

Edit: Here is the core.inc I had that disabled the core check that allows the store and thc_rpg to run together. It never affected the code from running or erroring.

https://forums.alliedmods.net/showpo...postcount=1544

BUT get both plugins working correctly independently on the server before you disable the core check.

Last edited by JZServices; 01-04-2014 at 02:56.
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JZServices
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Join Date: Jul 2013
Old 01-04-2014 , 02:44   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #23

Quote:
Originally Posted by tumtum View Post

v1 | 22-09-2013
- Tested without errors in SM 1.5.1
- Next release: Bug Shake, Translations, Loops fix

v2 | 24-09-2013
- Loop removed/fixed
- Translations Fixed
- Shake Removed
Do you have a line by line changelog? I have a LARGE edit of this plugin and am trying to convert it to CSGO. I have gone though the code but can only find a few changes.
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tumtum
Senior Member
Join Date: Aug 2012
Old 01-04-2014 , 10:31   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #24

Quote:
Originally Posted by JZServices View Post
Do you have a line by line changelog? I have a LARGE edit of this plugin and am trying to convert it to CSGO. I have gone though the code but can only find a few changes.
No, i do not have a changelog.
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relicek
Member
Join Date: Mar 2012
Old 01-04-2014 , 20:18   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #25

hi, i want ask if can be done something like, when player die he will lose some % of XP (delevel possible), so players will be more careful and more afraid of death you know, more like most RPG games have. Not only gaining XP but loosing too. Thanks
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Groven
AlliedModders Donor
Join Date: Apr 2011
Location: Sweden
Old 01-11-2014 , 14:03   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #26

Works 100%. Using last Sourcemod and Metamod snapshots.

Last edited by Groven; 01-11-2014 at 14:19.
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xancara
Junior Member
Join Date: Jan 2014
Old 01-21-2014 , 14:59   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #27

I made request/suggestion over on the official plugin's approved post but wanted to add over here that I seem to be getting an issue with bouncybullets. There is no knockback actually happening from the several tests I did on my server. For now, I am going to just disable it but has anyone else run into this?
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JZServices
Member
Join Date: Jul 2013
Old 02-06-2014 , 02:19   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #28

I have a modified knockback and mine seems to be working correct. Do you have the amount set high enough? Also i notice the shotgun doesn't have much knockback.

If urs still isn't working, I will post my modified code for it.
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xancara
Junior Member
Join Date: Jan 2014
Old 02-11-2014 , 11:44   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #29

Alright, I have a list of all of the plugins that I currently have to disable because they don't work uniformly.

1. BouncyBullets+ - I get nothing from it even if I play with the values.
2. RegenAmmo - Works on an interval that doesn't seem to match anything on only specific guns (I am guessing that it is based on their gamedata name in css)
3. Stealth - There is no difference in the models alpha even if I set it to 100% at max level

All of these are default from the download package (all base .sp's) with only modifications to the configuration files. Details for all settings are kept up-to-date on our forums if you need me to post those.

Those are all the issues I am currently seeing in our installation. I am putting up a fresh reset with SM 1.5.3-hg3990 and MM 1.10.1devV
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JZServices
Member
Join Date: Jul 2013
Old 02-15-2014 , 03:56   Re: [THC RPG CS:GO] Total HardCore RPG
Reply With Quote #30

Quote:
Originally Posted by xancara View Post
Alright, I have a list of all of the plugins that I currently have to disable because they don't work uniformly.

1. BouncyBullets+ - I get nothing from it even if I play with the values.
2. RegenAmmo - Works on an interval that doesn't seem to match anything on only specific guns (I am guessing that it is based on their gamedata name in css)
3. Stealth - There is no difference in the models alpha even if I set it to 100% at max level

All of these are default from the download package (all base .sp's) with only modifications to the configuration files. Details for all settings are kept up-to-date on our forums if you need me to post those.

Those are all the issues I am currently seeing in our installation. I am putting up a fresh reset with SM 1.5.3-hg3990 and MM 1.10.1devV
After further investigation the bouncy bullets code I use doesn't work 100% of the time. I noticed it only worked when the player was off the ground. I stumbled onto this thread that reconfirmed this for ZR also:

https://forums.alliedmods.net/showthread.php?t=196307

Ammo regen doesn't work current correct. haven't tested stealth as I dont use that.

Also anything that uses a weapon doesn't work. Fire pistol ... frost pistol. Those can be updated easily.


Replace: firepistol.inc
line 202
new weapon_ok=StrContains("glock usp p228 deagle fiveseven elite",weapon,false);
with

Code:
new weapon_ok=StrContains("glock tec9 hkp2000 usp p250 fiveseven deagle elite",weapon,false);
line 211: frostpistol.inc
new weapon_ok=StrContains("glock usp p228 deagle fiveseven elite",weapon,false);
with

Code:
new weapon_ok=StrContains("glock tec9 hkp2000 usp p250 fiveseven deagle elite",weapon,false);
inc files are included for those that dont want to open them up

also included re-compiled version of the original posters with these files included...
Attached Files
File Type: smx thc_rpg.smx (107.6 KB, 277 views)
File Type: inc firepistol.inc (9.0 KB, 257 views)
File Type: inc frostpistol.inc (9.4 KB, 190 views)
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