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[TF2] PortalMod Gun + Cube v1.0 11/11/2015


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 11-22-2014 , 11:47   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #61

I have been messing with it to try to improve it some here is a video on how im coming along with it.


https://www.youtube.com/watch?v=swut...ature=youtu.be
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-13-2014 , 12:40   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #62

Quote:
Originally Posted by Jwu View Post
Well I fixed that strange behaviour by adding "SetEntProp(entity, Prop_Send, "m_iItemDefinitionIndex", 9876)" before EquipPlayerWeapon(client, entity);
Idk the sourcemod coding please an example
I tried this
Quote:
if (IsValidEntity(entity))
SetEntProp(entity, Prop_Send, "m_iItemDefinitionIndex", 9876)
EquipPlayerWeapon(client, entity);
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 03-05-2015 , 12:48   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #63

And where updates?
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 03-14-2015 , 10:19   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #64

Do plugin with commands again please and remove description with steamtools
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 03-14-2015 , 14:04   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #65

I will do it.
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My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
Steam : Erreur 500
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Randommagic
Senior Member
Join Date: Jun 2014
Location: -
Old 03-19-2015 , 11:51   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #66

It would be simply awesome if the player can only use his/her own portals. Had so many trolls putting portal under other ppl and send them to weird places.
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 03-30-2015 , 16:15   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #67

Quote:
Originally Posted by RavensBro View Post
I have been messing with it to try to improve it some here is a video on how im coming along with it.


https://www.youtube.com/watch?v=swut...ature=youtu.be
That looks pretty cool, and your version of the PortalMod plugin looks so much more stable than what I tried using a few months back! The version available here is, sad to say, broken, more or less. While I get that it is still in beta, it'd be cool to actually be able to use what looks like a really amazing mod.

RavensBro, do you have a copy of your improved version of Portalmod you could give me to test out? I'd like to see how well it fares on my server! Thx!
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Nanochip
Senior Member
Join Date: Jan 2014
Old 03-30-2015 , 18:10   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #68

I know this plugin is in beta, however could you please add natives (creating/removing/checking) as soon as possible? I would love to start creating abilities/rages with this plugin for FF2.
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kanalumaddela
Junior Member
Join Date: Nov 2014
Location: U.S.
Old 04-12-2015 , 18:04   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #69

Currently crashes on TF2 Server as of 4/12/15 running SM Snapshot 1.7.1-git5182. I tried to isolate the problem by removing all plugins except portalmod, simple chat processor, hlstats, http replay cleaner, and found the issue to be the "stuck" plugin. Upon using "sm plugins load stuck" and "sm plugins load portalmod" the server crashes. I am incapable of providing logs as the server immediately crashes. This was once working perfectly for me, but no longer does .
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 04-14-2015 , 11:14   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #70

Quote:
Originally Posted by Nanochip View Post
I know this plugin is in beta, however could you please add natives (creating/removing/checking) as soon as possible? I would love to start creating abilities/rages with this plugin for FF2.
Can't wait to see this subplugin
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