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[TF2] Full Infinite Ammo


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Tylerst
Veteran Member
Join Date: Oct 2010
Old 06-27-2011 , 11:28   Re: [TF2] Full Infinite Ammo
Reply With Quote #51

Plugin Updated to 1.3.3, Mostly Uber update stuff, changed infinite charge to use the new prop(and removed old cvar), and changed cond checks to use new TF2_IsPlayerInCondition stock.


Edit: 1.3.4, fixed a couple typos in the chat and log cvars, nothing that would affect the working of the plugin itself, if you still have 1.3.3

Last edited by Tylerst; 06-29-2011 at 03:00.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 06-30-2011 , 00:36   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #52

Large Update to 2.0.0

Practically re-wrote the plugin from scratch.

Did lots of optimizations to make the plugin run better(especially using something as intensive as OnGameFrame).

Check the changelog on the first post for more details.

This was only the third plugin I had ever written, so the initial plugin(1.0.0) was rather sloppy. Hopefully, I'll be better about that from now on, and as I go back and re-do any of my other plugins.

Have fun.

Last edited by Tylerst; 06-30-2011 at 00:55.
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desynced
Member
Join Date: Feb 2010
Old 07-05-2011 , 20:25   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #53

Has anyone had problems with this plugin randomly stop working or not working when the map changes? (Using the latest version)
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ultrafunix
Member
Join Date: May 2010
Old 07-06-2011 , 12:16   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #54

could there be a cvar for admin flag level. slay is a really low level for such a powerful plugin
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 07-08-2011 , 10:16   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #55

I'm having some errors come up in console related to this plugin. Using version 2.0.0.

Code:
/files/9/4/3/2/5/88234.attach::OnGameFrame()
L 07/08/2011 - 09:14:24: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 07/08/2011 - 09:14:24: [SM] Displaying call stack trace for plugin "TF2 Full Infinite Ammo.smx":
L 07/08/2011 - 09:14:24: [SM]   [0]  Line 131, /home/groups/alliedmodders/forums
This happens over and over again.
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seDirector
seDirector.net

seDirector - a management tool for all of your Windows-based Source Engine servers (auto-update, too)
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 07-09-2011 , 01:27   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #56

Quote:
Originally Posted by desynced View Post
Has anyone had problems with this plugin randomly stop working or not working when the map changes? (Using the latest version)
I have had that happen on very rare occasions, but I have no idea what's causing it or how to fix it, as no errors appear when it happens. I usually just reload the plugin.

Quote:
Originally Posted by ultrafunix View Post
could there be a cvar for admin flag level. slay is a really low level for such a powerful plugin
The ability to kill people at will is too low a level for having the power to give yourself infinite ammo which requires at least some effort to kill people? If you say so.

In any case, that's easily changable in admin_overrides.cfg if you feel slay is too low.
http://wiki.alliedmods.net/Overridin...ess_(SourceMod)

Quote:
Originally Posted by br5dy View Post
I'm having some errors come up in console related to this plugin. Using version 2.0.0.

Code:
/files/9/4/3/2/5/88234.attach::OnGameFrame()
L 07/08/2011 - 09:14:24: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 07/08/2011 - 09:14:24: [SM] Displaying call stack trace for plugin "TF2 Full Infinite Ammo.smx":
L 07/08/2011 - 09:14:24: [SM] [0] Line 131, /home/groups/alliedmodders/forums
This happens over and over again.
That's not the plugin itself.
It sounds like a problem with your sourcemod installation if it can't locate the function. Try updating your gamedata files. (Latest snapshots can be found here)
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br5dy
AlliedModders Donor
Join Date: Aug 2008
Old 07-12-2011 , 22:38   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #57

Thanks for letting me know!!! I thought it was the plugin but I was wrong
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seDirector
seDirector.net

seDirector - a management tool for all of your Windows-based Source Engine servers (auto-update, too)
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Shona
Member
Join Date: Oct 2008
Old 07-28-2011 , 17:41   Re: Request a new option:
Reply With Quote #58

Quote:
Originally Posted by hogeys View Post
Request a new option:
Post, the administrator enters the game to get open automatically.



Example: (The example may be an error!)
CreateConVar g_cvarPluginEnable = ("sm_fia_enable", "1 ", "0 Disabled | | 1 Enabled");
CreateConVar g_cvarAdminOnly = ("sm_fia_adminonly", "1 ", "0 all players | | 1 Admin Only");
Would be nice^^
Bu better is an admin only for sandman because its a little bit laggy if all player on server hit balls
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 07-29-2011 , 02:13   Re: Request a new option:
Reply With Quote #59

Quote:
Originally Posted by Shona View Post
Would be nice^^
Bu better is an admin only for sandman because its a little bit laggy if all player on server hit balls
Done, updated to 2.0.2.

Added Admin only cvar and the sandman cvar can now be set to 2 for admin only
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Shona
Member
Join Date: Oct 2008
Old 07-29-2011 , 07:32   Re: [TF2] Full Infinite Ammo (2.0.0 Release)
Reply With Quote #60

omg thank you for this fast change
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