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[L4D & L4D2] Special Weapon


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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 07:13   Re: [L4D] Special Weapon For Coop
Reply With Quote #21

Quote:
Originally Posted by Acecombat2 View Post
When you want to set it higher than default v18 that means "3". "5" v19 when use it said doesn't ahve enough point and kill special infected meaning boss zombie doesn't give u points. and why i can't edit your sp. file to compile? =___+
Can you descript it in detail and give example.
kill one special infected give you one point, headshot give you three point.

I think it is the problem of file format. please copy all texts of the file and paste it to a new sp file.

Last edited by panxiaohai; 05-22-2010 at 07:15.
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Bongholio
Senior Member
Join Date: Sep 2009
Old 05-22-2010 , 15:12   Re: [L4D] Special Weapon For Coop
Reply With Quote #22

someone help translate the posts to OP

this looks wicked

DO NOT AUTOBIND KEYS OP

Then I will download!
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Elektramode
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 15:51   Re: [L4D] Special Weapon For Coop
Reply With Quote #23

i cant get this to work.. .how do i use it... i dont understand what he says in description
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Elektramode
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 16:12   Re: [L4D] Special Weapon For Coop
Reply With Quote #24

nvm got it working.. but how do u get the lazor gun to work
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Elektramode
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 18:36   Re: [L4D] Special Weapon For Coop
Reply With Quote #25

1 more thing... i also founda bug in l4d2... when ur a jockey... he starts shooting sometiems tnt.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 18:57   Re: [L4D] Special Weapon For Coop
Reply With Quote #26

ok i found something was not right here.

regardless what i set the point for grab or other things.

// start point for every weapon
// -
// Default: "10"
l4d_weapon_start_point "20"
this one is causing it to be mess. for example if i set it 10 the grab point i get is 2,when i set it to 20 it turnout 4. same goes to TNT and weapons. if 10=1 tnt point then 20=2 tnt point

10=1x 20=2x? what the heck with the calculation here D:

and the damage of tnt doesn't feel anything large damage to special infected lol......even (1000) it feels like 12 or 10. maybe
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Last edited by Acecombat2; 05-22-2010 at 19:06.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 19:29   Re: [L4D] Special Weapon For Coop
Reply With Quote #27

ah.... 107 warnings..compile...... i think you need to revise code or clean up.....
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 05-22-2010 , 20:14   Re: [L4D] Special Weapon For Coop
Reply With Quote #28

Quote:
Originally Posted by Acecombat2 View Post
ah.... 107 warnings..compile...... i think you need to revise code or clean up.....
I'm not coder but, I'm assuming it would be difficult to code if English is not your native language? Or are the translations accurate enough? Either way it would be difficult since English seems to be backwards compared to many other languages lol. Maybe we can get another coder to work with him and clean up the code?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 22:10   Re: [L4D] Special Weapon For Coop
Reply With Quote #29

Quote:
Originally Posted by Acecombat2 View Post
ok i found something was not right here.

regardless what i set the point for grab or other things.

// start point for every weapon
// -
// Default: "10"
l4d_weapon_start_point "20"
this one is causing it to be mess. for example if i set it 10 the grab point i get is 2,when i set it to 20 it turnout 4. same goes to TNT and weapons. if 10=1 tnt point then 20=2 tnt point

10=1x 20=2x? what the heck with the calculation here D:

and the damage of tnt doesn't feel anything large damage to special infected lol......even (1000) it feels like 12 or 10. maybe
Do you use it in l4d1?

l4d_weapon_point_tnt=5
l4d_weapon_start_point=10
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=10/5=2
l4d_weapon_point_tnt=5
l4d_weapon_start_point=20
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=20/5=4
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 22:18   Re: [L4D] Special Weapon For Coop
Reply With Quote #30

Quote:
Originally Posted by Acecombat2 View Post
ah.... 107 warnings..compile...... i think you need to revise code or clean up.....

I am look someone to translate it, can anyone help me?
Warning is not error ( I am edit it with notepad, so warnning is not easy to locate), but if you can not tolerate so many warnings, I request administrator to clean up this plugin, I am sorry.
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