Hi,
I'm not sure if this has been asked before. Since we can pull out the player's radar location through
PHP Code:
GetEntPropString(clientIndex, Prop_Send, "m_szLastPlaceName", buffer, sizeof(buffer));
Is there a way that we could dynamically insert our own set of coordinate boundary for custom radar location? For instance, in CSGO dust2
For the upper tunnel, outside tunnel, t ramp and partial of the t start (t spawn), it becomes one boundary of itself. Then there will be a chance of it being overlapped with custom name 2, which is another set of boundary partially covering t spawn itself.