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Fixed Binaries


  
 
 
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-=]DS[=-launebaer
Member
Join Date: Jul 2005
Old 09-03-2006 , 04:06   Re: Fixed Binaries
#11

mhhh this does not work on my linux server.
why not??
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JCap334
Member
Join Date: Mar 2005
Old 09-04-2006 , 11:04   Re: Fixed Binaries
#12

Quote:
Originally Posted by -=]DS[=-launebaer View Post
mhhh this does not work on my linux server.
why not??
Did you put the binaries in cstrike/addons ?
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-=]DS[=-launebaer
Member
Join Date: Jul 2005
Old 09-04-2006 , 12:52   Re: Fixed Binaries
#13

yes yes
works great. i meade a mistake. sorry
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Vawaver
Member
Join Date: Jan 2005
Old 09-06-2006 , 08:38   Re: Fixed Binaries
#14

Good job... XAD plugin is finally working.
Thank you
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Locke
New Member
Join Date: Jul 2005
Old 09-06-2006 , 10:40   Re: Fixed Binaries
#15

I have a problem.
One was a terrorist. An other a Counter Terrorist. The Counter Terrorist left the game. Than the Terror switched to the Counter Terrorist. But the Counter Terrorist have the Bomb and can plant it. So the Terrors have no Bomb to plant.
What in Hell is that?
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 09-08-2006 , 05:42   Re: Fixed Binaries
#16

Not workin on my windows server. Here the error message:

[PTBx] Found function CCSPlayer::SwitchTeam!
Unable to get gameServerFactory interfaces, ignoring
Failed to load plugin "../cstrike/addons/serverplugin_ptbx"

Sry - it is ok now =)
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[Arnold]
Senior Member
Join Date: May 2004
Old 09-10-2006 , 12:24   Re: Fixed Binaries
#17

From time to time PTBx produces a funny bug, where a switched CT can plant a bomb. Together with defusing it this sums up to a nice amount of points, especially in connection with HLStatsX. Anyway: I'd love to see a further development of PTBx.

[IMG]http://img140.**************/img140/1811/ctbombeuk7.th.jpg[/IMG]

Arnold

Last edited by [Arnold]; 09-11-2006 at 05:39.
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 09-10-2006 , 16:10   Re: Fixed Binaries
#18

[Arnold] do you have in your ptb.cfg alive players switch? I think it is because of that. Try to disable it.
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[Arnold]
Senior Member
Join Date: May 2004
Old 09-11-2006 , 02:33   Re: Fixed Binaries
#19

No, in fact my setup on this point is as follows:

PTBx: (switchafter) Switching starts after 3 round(s).
PTBx: (switchmin) Switching needs at least 3 player(s).
PTBx: (playerfreq) Individual players are switched every 5 round(s) at maximum.
PTBx: (switchfreq) Switch occurs every 1 round(s) at maximum.
PTBx: (forceswitch) Forcing switch after 1 unsuccessful switch(es).
PTBx: (deadonly) Switching dead only is 1.

Arnold
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HaiChecker
Junior Member
Join Date: Apr 2006
Old 09-11-2006 , 03:49   Re: Fixed Binaries
#20

HaiHo,

same Bug : )

http://wildwest.hlstatsx.com/
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