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[TF2] Fix func_rotating (in like 6 maps total) (18w48a)


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Author
404UserNotFound
BANNED
Join Date: Dec 2011
Plugin ID:
6351
Plugin Version:
18w48a
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes func_rotating entities in 6 maps
    Unapprover:
    Reason for Unapproving:
    https://forums.alliedmods.net/showpost.php?p=2630099&postcount=4
    Old 11-28-2018 , 02:01   [TF2] Fix func_rotating (in like 6 maps total) (18w48a)
    Reply With Quote #1

    This makes things spin again. These things haven't spun in the 11 years TF2 has been a game, I think.

    Only works in:
    • ctf_2fort (skybox clouds)
    • cp_egypt_final (skybox clouds)
    • cp_gravelpit (spinny thing & spinny satellite dish thing)
    • cp_gullywash_final1 (skybox clouds)
    • cp_steel (spinny thing & spinny satellite dish thing)
    • pl_frontier_final (spinny thing or spinny satellite dish thing, I forget which)

    Video showing what this does soon. This is just a minor "enhancement" plugin that I made because why not. You just load it up and ignore it. Or like that Ronco guy says, "Set it and forget it!".

    Edit: oh and this changes the default speed of the 3 cloud entities on cp_gullywash_final1. Default speed values were 3.0, 5.0 and 10.0. The 5.0 and 10.0 clouds were way too fast for clouds so I switched the speeds of all 3 over to use GetRandomFloat ranges of 1.0 to 2.0, 2.0 to 3.0 and 3.0 to 4.0.
    Attached Files
    File Type: sp Get Plugin or Get Source (TF2FixFuncRotating.sp - 486 views - 3.5 KB)

    Last edited by 404UserNotFound; 11-28-2018 at 18:40.
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    Old 11-28-2018 , 22:15   Re: [TF2] Fix func_rotating (in like 6 maps total) (18w48a)
    Reply With Quote #2



    Classic Valve.

    Last edited by 404UserNotFound; 11-28-2018 at 22:20.
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    Cruze
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    Join Date: May 2017
    Old 11-29-2018 , 07:11   Re: [TF2] Fix func_rotating (in like 6 maps total) (18w48a)
    Reply With Quote #3

    Quote:
    Originally Posted by 404UNF View Post


    Classic Valve.
    F
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    Old 12-20-2018 , 05:08   Re: [TF2] Fix func_rotating (in like 6 maps total) (18w48a)
    Reply With Quote #4

    Valve has officially fixed the func_rotating entity as of the 2018 Smissmas update, so this plugin is no longer needed.

    Big thank you's to ficool2 and UEAKCrash and everyone else who figured out why the entity wasn't working. Without figuring that stuff out, this plugin wouldn't have been possible.

    Last edited by 404UserNotFound; 12-20-2018 at 05:21.
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