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[CS:GO] ckSurf (1.18f, 24.11.2015)


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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 07-23-2019 , 01:36   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2771

Hi, I love this plugin, but please can you help me with that: server crashes on some replays when the Bot reaches the end. So, the bot runs the replay only once, and then crash.
I know it's been unapproved but I still request help
Sometimes a player beats the map and all is cool. Congrats
Sometimes, his/her replay makes the server crash right when the replay bot reaches the end. Happening quite often and on several maps.

SM, MMS, up to date. Windows dedicated server. Tick 102.4 (important for replays).
I suppose it's a problem with how the bot has to respawn, maybe after a timer, or with its client "index".
Or, a problem with how plugin says "don't record this or play a sound, it's already the bot." Idk, please help : )

Thx
St00ne

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Last edited by St00ne; 07-24-2019 at 16:39.
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OcC
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Old 07-25-2019 , 14:37   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2772

Quote:
Originally Posted by St00ne View Post
Hi, I love this plugin, but please can you help me with that: server crashes on some replays when the Bot reaches the end. So, the bot runs the replay only once, and then crash.
I know it's been unapproved but I still request help
Sometimes a player beats the map and all is cool. Congrats
Sometimes, his/her replay makes the server crash right when the replay bot reaches the end. Happening quite often and on several maps.

SM, MMS, up to date. Windows dedicated server. Tick 102.4 (important for replays).
I suppose it's a problem with how the bot has to respawn, maybe after a timer, or with its client "index".
Or, a problem with how plugin says "don't record this or play a sound, it's already the bot." Idk, please help : )

Thx
St00ne

meta version
Spoiler


sm version
Spoiler


meta list
Spoiler


sm exts list
Spoiler
I closed a bhop server (in stand by) for this plugin.
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St00ne
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Old 07-25-2019 , 19:51   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2773

Ok, nevermind. I fixed all timers / client id errors and I'll see if it works.
@OcC Otherwise, I just found a few github repos with beta versions ran by some servers:
https://github.com/nikooo777/ckSurf
https://github.com/marcowmadeira/ckSurf

GL every one.
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Last edited by St00ne; 07-28-2019 at 18:05.
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OcC
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Old 07-26-2019 , 13:13   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2774

PreMinidumpCallback: updating dump comment
crash_20190726201126_1.dmp[28073]: Uploading dump (out-of-process)
/tmp/dumps/crash_20190726201126_1.dmp
crash_20190726201126_1.dmp[28073]: Finished uploading minidump (out-of-process): success = no
crash_20190726201126_1.dmp[28073]: error: libcurl.so: cannot open shared object file: No such file or directory
crash_20190726201126_1.dmp[28073]: file ''/tmp/dumps/crash_20190726201126_1.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file or directory''
./srcds_run: line 318: 28068 Segmentation fault(core dumped) $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Fri Jul 26 20:11:28 EEST 2019: Server restart in 10 seconds
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St00ne
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Old 07-28-2019 , 18:03   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2775

I managed to fix my problems of crash with replay bots.
Was *** harassing.
Mistakes in timers, IsFakeCLient() checks, and with no block function (m_CollisionGroup values)... and with EndTouchTrigger hooks ! That's why the bot was crashing I think.

The dev on GitHub already fixed timers as far as I saw (see my prev post). Maybe I'll share with them those fixes if I have time.

If you need help, ask in PM as the thread could be closed any time. Or help yourself on GitHub.

@OcC ? Your log doesn't say anything about plugins, sorry can't help.
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Last edited by St00ne; 07-28-2019 at 18:11.
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zwetch
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Old 07-29-2019 , 10:24   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2776

The best is https://github.com/fluffyst/Surftimer and
https://github.com/totles/z4lab-surftimer (Fork of fluffyst)
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freak.exe_uLow
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Join Date: Jul 2012
Location: Germany
Old 07-29-2019 , 10:33   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2777

do you know if he fix the memory leaks ? (z4lab surftimer)
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St00ne
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Old 08-01-2019 , 13:28   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2778

Honestly, I tested all of them after seeing your answers, guys.
Fluffy's (and thus z4lab's) look great, with implementations like a discord api, and they fixed timers which is good.
They reworked the velocity / gravity handling, but I prefered the old style one.
So I tested them and noticed that there were still mistakes. The bhop jumps are different, but not to please me unfortunately.

I guess the memory leak rumour you talk about is due to the fact that this plugin is based on OnPlayerRunCmd, has a recording function, and was having a lot of mistakes at publishing.
Any mistake can lead to big issues in such plugin.
What annoys me the most, is that you can not go to de_dust2 without messing with your spawnpoints... A good plugin should be unloaded easily.
And yes, I have personally detected ticks where the server would crash even with fluffy's and z4lab's versions, and was able to reproduce it -_-

But, thinking that this is a great plugin, and being fed up with all that, I reworked it fully, and now have a crash free edition.
It has a the discord api and chat colorvariable. And it works with SQL.

As a matter of fact, I prefer ckSurf above Influx and Shavit's timers, idk why. But you can take a look here if you wish:
https://forums.alliedmods.net/showthread.php?t=286154 & https://forums.alliedmods.net/showthread.php?t=265456

I don't think I will take time to clean my code and publish it, but I could give more info if you ask here.
It is always bad seen to open a new thread to publish the same plugin just because it has been fixed.

++
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Last edited by St00ne; 08-22-2019 at 04:24.
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roxxon
Junior Member
Join Date: Dec 2015
Old 08-12-2019 , 09:26   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2779

Quote:
Originally Posted by St00ne View Post
Honestly, I tested all of them after seeing your answers, guys.
Fluffy's (and thus z4lab's) look great, with implementations like a discord api, and they fixed timers which is good.
They reworked the velocity / gravity handling, but I prefered the old style one.
So I tested them and noticed that there were still mistakes. the bhop jumps are different, but not to please me unfortunately.

I guess the memory leak rumour you talk about is due to the fact that this plugin is based on OnPlayerRunCmd, has a recording function, and was having a lot of mistakes at publishing.
Any mistake can lead to big issues in such plugin.
What annoys me the most, is that you can not go to de_dust2 without messing with your spawnpoints... A good plugin should be unloaded easily.
And yes, I have personally detected ticks where the server would crash and was able to reproduce it -_-

But, thinking that this is a great plugin, and being fed up with all that, I reworked it fully, and now have a crash free edition.
It has a the discord api and chat colorvariable. And it works with SQL.

As a matter of fact, I prefer ckSurf above Influx and Shavit's timers, idk why. But you can take a look here if you wish:
https://forums.alliedmods.net/showthread.php?t=286154 & https://forums.alliedmods.net/showthread.php?t=265456

I don't think I will take time to clean my code and publish it, but I could give more info if you ask here.
It is always bad seen to open a new thread to publish the same plugin just because it has been fixed.

++
i have a few problems with cksurf and id like to have a look at your version.
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St00ne
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Location: Annecy - France
Old 08-17-2019 , 17:01   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2780

Hi, ok, I just need to make a few arrangements cuz it's a personalized version, we'll see that in pm. ++
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Last edited by St00ne; 08-22-2019 at 06:27.
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