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[TF2] gScramble (Redux)


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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 07-30-2014 , 14:59   Re: [TF2] gScramble (Redux)
Reply With Quote #101

For some reason when teams get unbalanced during setup time, the autobalancer doesn't kick in..(until after the setup time)
Anyone know why? :s

Also during the game sometimes when the teams get unbalanced the autobalancer refuses to do it's thing..
(3 players 9 bots)
Complete GScramble Config file
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Last edited by Vastrix; 08-01-2014 at 12:15.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 08-25-2014 , 09:33   Re: [TF2] gScramble (Redux)
Reply With Quote #102

Why exactly does this plugin need the hlxce api plugin?
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 08-26-2014 , 01:47   Re: [TF2] gScramble (Redux)
Reply With Quote #103

Quote:
14 Sort Modes
1 = Random
2 = Scoreboard Scores
3 = A ratio of score and connection time
4 = Player kill/death ratios
5 = Swap the top players on each team
6 = Use GameMe rank
7 = Use GameMe Skill
8 = Use GameMe Global Rank
9 = Use GameMe Global Skill
10 = Use GameME session skill change
11 = Use HlxCE Rank
12 = Use HlxCE Skill
13 = Sort players by player class
14 = Plugin randomly chooses a mode from all the available
Make admins, medics, or engineers immune from scramble
Respawn everyone after scramble depending on time and setting
Charge medic ubercannon if scramble occurs during setup
Reset setup timer if scramble occurs during setup
That would be so awesome if something like this would be also avaiable for Day of Defeat Source. This Game NEEDS a scrambler like this very bad. Especially with the Red features
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 08-26-2014 , 04:01   Re: [TF2] gScramble (Redux)
Reply With Quote #104

Is anyone familiar with what the hlxce api plugin does for this? Why is it required?

If it isn't required or just performs some rudimentary non-critical task then I plan to remove it.

Code:
L 08/26/2014 - 02:51:27: [SM] Native "ThrowNativeError" reported: Not called from inside a native function
L 08/26/2014 - 02:51:27: [SM] Displaying call stack trace for plugin "hlxce-sm-api.smx":
L 08/26/2014 - 02:51:27: [SM]   [0]  Line 313, /home/forums/content/files/4/0/1/7/5/135415.attach::OnGotClientHLXPlayerId()
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-26-2014 , 14:02   Re: [TF2] gScramble (Redux)
Reply With Quote #105

Quote:
Originally Posted by Phaiz View Post
Is anyone familiar with what the hlxce api plugin does for this? Why is it required?

If it isn't required or just performs some rudimentary non-critical task then I plan to remove it.

Code:
L 08/26/2014 - 02:51:27: [SM] Native "ThrowNativeError" reported: Not called from inside a native function
L 08/26/2014 - 02:51:27: [SM] Displaying call stack trace for plugin "hlxce-sm-api.smx":
L 08/26/2014 - 02:51:27: [SM]   [0]  Line 313, /home/forums/content/files/4/0/1/7/5/135415.attach::OnGotClientHLXPlayerId()
I assume that it's used for scrambling players based on HLStats X:CE rank.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 08-27-2014 , 09:33   Re: [TF2] gScramble (Redux)
Reply With Quote #106

Quote:
Originally Posted by Dr. McKay View Post
I assume that it's used for scrambling players based on HLStats X:CE rank.
Sounds like I can remove it then since I just use random scrambles. Thanks for the info
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_david_
SourceMod Donor
Join Date: Apr 2013
Old 08-30-2014 , 12:55   Re: [TF2] gScramble (Redux)
Reply With Quote #107

Quote:
Originally Posted by Phaiz View Post
Is anyone familiar with what the hlxce api plugin does for this? Why is it required?

If it isn't required or just performs some rudimentary non-critical task then I plan to remove it.

Code:
L 08/26/2014 - 02:51:27: [SM] Native "ThrowNativeError" reported: Not called from inside a native function
L 08/26/2014 - 02:51:27: [SM] Displaying call stack trace for plugin "hlxce-sm-api.smx":
L 08/26/2014 - 02:51:27: [SM]   [0]  Line 313, /home/forums/content/files/4/0/1/7/5/135415.attach::OnGotClientHLXPlayerId()
its used for sort mode 11 & 12, you can compile the plugin without it
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igotfits
Senior Member
Join Date: May 2009
Old 10-30-2014 , 20:24   Re: [TF2] gScramble (Redux)
Reply With Quote #108

New Halloween update started crashing servers, this is what i get in the error.log
Any type of scramble commands kills the server.

L 10/30/2014 - 01:15:41: [SM] Plugin encountered error 11: Invalid memory access
L 10/30/2014 - 01:15:41: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 10/30/2014 - 01:15:41: [SM] [0] Line 619, gscramble/gscramble_autoscramble.sp::SelectRandom()
L 10/30/2014 - 01:15:41: [SM] [1] Line 569, gscramble/gscramble_autoscramble.sp:oRandomSort()
L 10/30/2014 - 01:15:41: [SM] [2] Line 871, gscramble/gscramble_autoscramble.sp::ScramblePlayers()
L 10/30/2014 - 01:15:41: [SM] [3] Line 389, gscramble/gscramble_autoscramble.sp::timer_ScrambleDela y()

Last edited by igotfits; 10-30-2014 at 22:01.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-31-2014 , 10:30   Re: [TF2] gScramble (Redux)
Reply With Quote #109

Quote:
Originally Posted by igotfits View Post
New Halloween update started crashing servers, this is what i get in the error.log
Any type of scramble commands kills the server.

L 10/30/2014 - 01:15:41: [SM] Plugin encountered error 11: Invalid memory access
L 10/30/2014 - 01:15:41: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 10/30/2014 - 01:15:41: [SM] [0] Line 619, gscramble/gscramble_autoscramble.sp::SelectRandom()
L 10/30/2014 - 01:15:41: [SM] [1] Line 569, gscramble/gscramble_autoscramble.sp:oRandomSort()
L 10/30/2014 - 01:15:41: [SM] [2] Line 871, gscramble/gscramble_autoscramble.sp::ScramblePlayers()
L 10/30/2014 - 01:15:41: [SM] [3] Line 389, gscramble/gscramble_autoscramble.sp::timer_ScrambleDela y()
Which SourceMod version are you running?
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igotfits
Senior Member
Join Date: May 2009
Old 10-31-2014 , 22:10   Re: [TF2] gScramble (Redux)
Reply With Quote #110

1.6.3-git4588
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