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Eggman
Senior Member
Join Date: Jan 2010
Old 03-18-2011 , 06:51   Re: [TF2] VS Saxton Hale Mode
#501

Console errors fixed, finally, I hope.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 03-18-2011 , 07:11   Re: [TF2] VS Saxton Hale Mode
#502

Quote:
Originally Posted by Eggman View Post
I don't ingoring that: I said "no" so much times. Do you think I'll change my choose if you will repeat? I don't must release ALL requests, right?
But you can make suggection, I don't ignoring, and I will (or will not) make that.
About errors in console: it will be fixed in a few time. Also I didn't see gameplay-bugs. Who saw that? I hope nobody, but...
I don't remember you saying anything about WHY the plugin reloads all other plugins on map change. If you don't respond we can't help improve the plugin. After everyone knows WHY your plugin doest this then we can talk about changing it or not and then you can say yes/no. Please quote yourself if i missed any post about this.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-18-2011 , 12:11   Re: [TF2] VS Saxton Hale Mode
#503

L 03/18/2011 - 11:01:51: Info (map "vsh_farm_feud") (file "errors_20110318.log")
L 03/18/2011 - 11:01:51: [SM] Native "WriteFileLine" reported: Invalid file handle 0 (error 4)
L 03/18/2011 - 11:01:51: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 03/18/2011 - 11:01:51: [SM] [0] Line 3479, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::WriteConfig()
L 03/18/2011 - 11:01:51: [SM] [1] Line 779, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::CvarChange()
L 03/18/2011 - 11:06:54: Error log file session closed.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-18-2011 , 12:18   Re: [TF2] VS Saxton Hale Mode
#504

ok this is weird i started up my saxton hale server this moring and all it does now is keep changing maps cant even get on it? lol I'm guessing it has somthing to do with the mod because last night it was running fine.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 03-18-2011 , 13:05   Re: [TF2] VS Saxton Hale Mode
#505

Not to be "that" guy, but this is why Auto Update never should of been in, the stability is gone with every update, at least release an old build that didn't have as many problems.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 03-18-2011 , 13:47   Re: [TF2] VS Saxton Hale Mode
#506

You're not "that guy". Because we're all thinking that.
Eggman is the only one supporting his Autoupdate right now.
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 03-18-2011 , 15:08   Re: [TF2] VS Saxton Hale Mode
#507

the plugin stopped loading all of the sudden, mid-day today, for no reason

Code:
L 03/18/2011 - 15:06:52: Info (map "arena_well") (file "errors_20110318.log")
L 03/18/2011 - 15:06:52: [SM] Failed to load plugin "saxtonhale.smx": Unable to open file
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 03-18-2011 , 15:09   Re: [TF2] VS Saxton Hale Mode
#508

Quote:
Originally Posted by Monkeys View Post
You're not "that guy". Because we're all thinking that.
Eggman is the only one supporting his Autoupdate right now.
No, I support the idea of auto-updating, it just means less work for me having to make-sure the plugin is up-to date. BUT I don't support auto-updating being mandatory. If you are going to include auto-updating, make it optional and include the old versions of the plugin. Also, TEST the version of the plugin so you can make-sure they are stable! Release beta versions! For people who are willing to test them, and have them report back to you on how they run.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 03-18-2011 , 15:43   Re: [TF2] VS Saxton Hale Mode
#509

The hale me thing that asks if you want to saxton next round or not doesn't work is you say no, it still makes you saxton.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 03-18-2011 , 16:24   Re: [TF2] VS Saxton Hale Mode
#510

Quote:
Originally Posted by Unreal1 View Post
The hale me thing that asks if you want to saxton next round or not doesn't work is you say no, it still makes you saxton.
same here.



Anyway i support autoupdate but i would like a command that disables the update feature. Maybe not for me but the idea of autoupdate should be optionary not forced.
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