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Reag
Junior Member
Join Date: Aug 2009
Old 01-08-2011 , 15:39   Re: [TF2] VS Saxton Hale Mode
#101

Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-08-2011 , 15:47   Re: [TF2] VS Saxton Hale Mode
#102

Quote:
Originally Posted by Reag View Post
Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.
Sounds more or less like a bad SDKHook call. I updated my gamedata again just to make sure.
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Reag
Junior Member
Join Date: Aug 2009
Old 01-08-2011 , 16:03   Re: [TF2] VS Saxton Hale Mode
#103

Quote:
Originally Posted by lionheart1066 View Post
Sounds more or less like a bad SDKHook call. I updated my gamedata again just to make sure.
That's what I thought but I've checked my gamedata, its up to date.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-08-2011 , 19:15   Re: [TF2] VS Saxton Hale Mode
#104

It sure is making my server popular, Is there a way we can request features or no. I'm not much of a sourcepawn scripter myself so i can't make plugins altho i do know how to work them around and manipulate CFG's and what not. We also need a better way to cause less crash because people blame me for some stupid reason for the crashes. lol
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-09-2011 , 00:16   Re: [TF2] VS Saxton Hale Mode
#105

Ok, after 1.12-update i Will install test version to Random Fortress Main Server, and will log all functions of plugin...I hope, I will find and remove crashs.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-09-2011 , 00:40   Re: [TF2] VS Saxton Hale Mode
#106

Thanks for plugin, i'll keep posted if we have any issues.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-09-2011 , 01:35   Re: [TF2] VS Saxton Hale Mode
#107

Remember to keep checking the second post as well, i'll be updating it with new maps when I can.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-09-2011 , 02:12   Re: [TF2] VS Saxton Hale Mode
#108

Thanks, Downloading them now.

Is it possible or allowed for me to make contribution maps for this mod? I'm a skilled mapper by trade, sort of like making plugins for sourcemod for some people.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-09-2011 , 03:01   Re: [TF2] VS Saxton Hale Mode
#109

You can make a map if you wish, just remember to send it to me so I can include it in the pack. The current ones all include a source of Australium gold bars, which have a hurt trigger.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 01-09-2011 , 16:57   Re: [TF2] VS Saxton Hale Mode
#110

Quote:
Originally Posted by jockersoft View Post
please make auto update optional: most admins would like to check what they put in their servers
btw, it assumes that a plugin called saxtonhale.smx is placed in the plugins folder, which in my case isn't correct
I second this.

It's entirely possible to get the plugin's path from within the plugin itself. Do that instead.
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