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[L4D2]Crow's Annoying Item Remover 1.0 Released!


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Hauwexis
Junior Member
Join Date: Aug 2009
Old 12-06-2009 , 11:15   Re: [L4D2]Crow's Annoying Item Remover
Reply With Quote #21

my idea.


Cvar only medkits in saferoom spawned
Cvar medkits spawn in saferoom + x number of medkits spawned outside saferoom
Cvar for only medkits in saferoom spawned and all the others outside are converted into pills
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HarbingTarbl
Junior Member
Join Date: Nov 2009
Old 12-06-2009 , 19:48   Re: [L4D2]Crow's Annoying Item Remover
Reply With Quote #22

Was busy with a few projects for my classes so I have not had much time to work on this. I am free this work though so I will start to make sure this mod works again.

Thank you everyone for your suggestions , I will be sure to include them into the mod.

Expect a working update/version by Tuesday, Wednesday at the latest.
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Sherb^Mo
Junior Member
Join Date: Nov 2009
Old 12-07-2009 , 09:12   Re: [L4D2]Crow's Annoying Item Remover
Reply With Quote #23

Sweet as ^^
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-07-2009 , 12:50   Re: [L4D2]Crow's Annoying Item Remover
Reply With Quote #24

Suggestion: add another defib setting that removes them all but places one in the safe room at the end of each map. Would add a bit of strategy based on where the person died, remaining team health, etc.
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philogl
Junior Member
Join Date: Dec 2009
Old 12-07-2009 , 18:18   Re: [L4D2]Crow's Annoying Item Remover
Reply With Quote #25

Quote:
Originally Posted by ChillyWI View Post
Suggestion: add another defib setting that removes them all but places one in the safe room at the end of each map. Would add a bit of strategy based on where the person died, remaining team health, etc.
So you slowly wear someone down through black and white and finally get a kill with a nice attack just before the safe room getting the kill and denying the team 100 points of survival bonus.

Oh, don't worry there's a defib in the safe room

I understand where you are coming from though, but ultimately it's not going to be balanced depending on where you get that good attack.
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HarbingTarbl
Junior Member
Join Date: Nov 2009
Old 12-07-2009 , 19:39   Re: [L4D2]Crow's Annoying Item Remover 0.9 Released!
Reply With Quote #26

I may put something in that allows people to choose how many of certain items that they want to keep, that way you can choose to allow maybe 1 defib per map or something.
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D4rKr0W
Member
Join Date: Nov 2009
Location: Italy
Old 12-07-2009 , 20:04   Re: [L4D2]Crow's Annoying Item Remover 0.95 Released!
Reply With Quote #27

Plugin is not compiling with the web compiler, you should attach a precompiled one.

Thanks for working on this.

Last edited by D4rKr0W; 12-07-2009 at 20:11.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 12-07-2009 , 20:39   Re: [L4D2]Crow's Annoying Item Remover 0.95 Released!
Reply With Quote #28

Any way you can remove ALL items? To use inconjunction with the Points plugin?
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HarbingTarbl
Junior Member
Join Date: Nov 2009
Old 12-07-2009 , 21:54   Re: [L4D2]Crow's Annoying Item Remover 0.95 Released!
Reply With Quote #29

Something simple like this

Code:
#include <sourcemod>
#include <sdktools>

...

public OnPluginStart()
{
    HookEvent("round_start",EventRoundStart);
}

public Action:EventRoundStart(Handle:event, String:name[], bool:dontBroadcast)
{
    new EntCount = GetEntityCount();
    new String:EdictName[128];
    for (new i = 0; i<=EntCount; i++)
    {
        if (IsValidEntity(i))
        {
            GetEdictClassname(i,EdictName,128);
            if (StrContains(EdictName, "weapon_", false) != -1)
            {
                AcceptEntityInput(i, "Kill");
            }
        }
    }
}
should work, I have not tested it though.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 12-07-2009 , 22:41   Re: [L4D2]Crow's Annoying Item Remover 0.95 Released!
Reply With Quote #30

Quote:
Originally Posted by thejuice027 View Post
Any way you can remove ALL items? To use inconjunction with the Points plugin?
That should work for what I requested?

Edit: Thanks, works like a charm.

Last edited by thejuice027; 12-08-2009 at 00:05.
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