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Anti-camp


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Author
dalto
Veteran Member
Join Date: Jul 2007
Plugin ID:
164
Plugin Version:
0.9
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Detects camping and adds a beacon effect to camping players
    Old 08-26-2007 , 18:43   Anti-camp
    Reply With Quote #1

    Anti-camp

    Current Version: 0.9

    Description:
    Detects camping and adds a beacon effect to camping players

    Planned Features:
    • Add an escalating punishment system.
    CVar's:
    sm_anticamp_version: The version number
    sm_anticamp_enable: Set to 0 to disable anticamp
    sm_anticamp_bomb_plant: Set to 0 if you want the anti-camp function enabled even after the bomb is planted
    sm_anticamp_low_health_level: Set to the health level below which camping is OK
    sm_anticamp_radius: The radius to check for camping");
    sm_anticamp_poll_count: The amount of times a suspected camper is checked for
    sm_anticamp_polls_needed: The number of times he is found within the radius to be a camper
    sm_anticamp_poll_time: The polling interval
    sm_anticamp_forgive: This determines if players should be beacon should go away if they stop camping
    sm_anticamp_sound: The sound to play for the beacon");

    Changelog:


    0.9: Lots of new features, see the release post below
    0.8: Initial Release
    Attached Files
    File Type: sp Get Plugin or Get Source (anticamp.sp - 11530 views - 8.6 KB)

    Last edited by dalto; 08-28-2007 at 23:51. Reason: New Release
    dalto is offline
    MoggieX
    Veteran Member
    Join Date: Aug 2007
    Location: n00bville
    Old 08-26-2007 , 21:03   Re: Anti-camp
    Reply With Quote #2

    Hiya,

    Ace idea, few questions though:

    1. Will this lag the crap out of a large server?
    Why I ask is that the ES version did just that over 30 players in CS:Source

    2. Can you add a customisable camp timelimit?
    3. Can you add the radius that the person needs to move out of, as a variable?
    4. Is it possible to slap the crap out of the person or deplete their health because they are camping
    5. Will this stop n00bs from camping? (joke :-P)

    Again, ace idea and much needed

    Matt
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    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 08-26-2007 , 21:14   Re: Anti-camp
    Reply With Quote #3

    I can honestly answer question 1 1: not, this should not lag your large server, and your second part of question 1, mattie himself has stated that eventscripts should not be used for much more than simple batch execution, however it grew to a point where it was used for significantly more, and in the way it was coded it is not entirely optimized for certain functionality (said certain functionality is one of the things this plugin provides)

    I had an idea for an enforce temaplay plugin a loooong time ago....maybe I'll toss the idea over to dalto if he feels like taking on a larger project (it also does some "anti-camping" stuff.
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    sumguy14
    Senior Member
    Join Date: Apr 2006
    Old 08-26-2007 , 21:15   Re: Anti-camp
    Reply With Quote #4

    SourceMod doesn't lag. At least it shouldn't with stuff like this.
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    dalto
    Veteran Member
    Join Date: Jul 2007
    Old 08-26-2007 , 21:31   Re: Anti-camp
    Reply With Quote #5

    Quote:
    Originally Posted by MoggieX View Post
    Hiya,

    Ace idea, few questions though:

    1. Will this lag the crap out of a large server?
    Why I ask is that the ES version did just that over 30 players in CS:Source
    I doubt it very much.

    Quote:
    Originally Posted by MoggieX View Post
    2. Can you add a customisable camp timelimit?
    Yes

    Quote:
    Originally Posted by MoggieX View Post
    3. Can you add the radius that the person needs to move out of, as a variable?
    Yes

    Quote:
    Originally Posted by MoggieX View Post
    4. Is it possible to slap the crap out of the person or deplete their health because they are camping
    Could be added.

    Quote:
    Originally Posted by MoggieX View Post
    5. Will this stop n00bs from camping? (joke :-P)
    As a funny story, the reason I made this plugin originally was because we had this one player on our server who was constantly camping. The original version of this plugin affected only him. We all laughed pretty hard as he was constantly bagged for camping and nobody else was. Especially since the punishment in the original wasn't beacon, it was slay.
    dalto is offline
    Kaschenko
    SourceMod Donor
    Join Date: Apr 2006
    Location: Country: Russia; City: M
    Old 08-26-2007 , 23:35   Re: Anti-camp
    Reply With Quote #6

    When you start to move beacon all the same remains. Make please cvar for time editing beacon.
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    dalto
    Veteran Member
    Join Date: Jul 2007
    Old 08-27-2007 , 00:05   Re: Anti-camp
    Reply With Quote #7

    Quote:
    Originally Posted by Kaschenko View Post
    When you start to move beacon all the same remains. Make please cvar for time editing beacon.
    Right now the beacon stays until the end of the round you were caught in. Do you want the beacon to stop after they stop camping?
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    Rebell
    Veteran Member
    Join Date: Nov 2004
    Location: GERMANY
    Old 08-27-2007 , 00:43   Re: Anti-camp
    Reply With Quote #8

    Another nice one ^^

    cya
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    MoggieX
    Veteran Member
    Join Date: Aug 2007
    Location: n00bville
    Old 08-27-2007 , 08:47   Re: Anti-camp
    Reply With Quote #9

    Quote:
    Originally Posted by dalto View Post
    As a funny story, the reason I made this plugin originally was because we had this one player on our server who was constantly camping. The original version of this plugin affected only him. We all laughed pretty hard as he was constantly bagged for camping and nobody else was. Especially since the punishment in the original wasn't beacon, it was slay.
    LMFAO!!!
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    Isias
    Senior Member
    Join Date: Apr 2006
    Old 08-27-2007 , 19:27   Re: Anti-camp
    Reply With Quote #10

    Quote:
    Do you want the beacon to stop after they stop camping?
    Yes, that would be a nice idea, as the sense of the beacon would be fulfilled once the person moves and gives up camping. Could you add a Cvar maybe to allow camping after the bomb has been planted? And maybe a text announce. But still, great work, thx.

    Last edited by Isias; 08-27-2007 at 19:29.
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