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[L4D(2)] Survivor Upgrades Reloaded


  
 
 
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Author
Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Plugin ID:
2778
Plugin Version:
1.7.4
Plugin Category:
All
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Survivor Upgrades returns, now with new upgrades within game-code.
    Old 01-13-2012 , 19:57   [L4D(2)] Survivor Upgrades Reloaded
    Reply With Quote #1

    [L4D(2)] Survivor Upgrades Reloaded
    Survivor Upgrades returns, now with new upgrades within game-code.
    Author(s): Marcus101RR, Whosat & Jerrith
    Special Thanks: thetwistedpanda (SQLite Idea)


    Game Type: Left 4 Dead / Left 4 Dead 2
    Game Version: 1.0.2.9 / 2.1.4.6
    Plugin Version: 1.7.2 / 1.7.5
    Difficulty: ★★☆☆☆

    NOTICE
    Initial Version Public Release was on February 1st, 2012.
    Left 4 Dead 2 Version Release Date scheduled for March 15th, 2012.
    Left 4 Dead 2 Version was discontinued on August 4, 2013. Due to Valve's initial updates.
    Left 4 Dead 2 Version was re-instated on December 27, 2013.


    Servers Using This Plugin
    Left 6 Dead 2: Official Server

    Incompatible Plugin List


    Show/Hide Command List


    Survivor Upgrades Database
    Show/Hide Upgrade List


    Configuration Variables & Information
    Left 4 Dead Hide/Show Variables

    Hide/Show Official Command Variables

    Left 4 Dead 2 Hide/Show Variables

    Hide/Show Official Command Variables


    Introduction
    Survivor Upgrades Reloaded brings back the original upgrades from Valve's Incomplete Designed Configuration Variable. Now also, includes even more upgrades found within the hidden code of Left 4 Dead! Introducing the new Upgrades: Ammo Backpack, Smoker Neutralizer, Marathon, Suppressor Silencer, Sniper Scope, Sniper Scope (Accuracy Increase)

    Reloaded
    Why is this "Reloaded"? The answer to this question is simple: The plugin no longer uses SDKCall or SDKHooks to obtain the upgrades. The Upgrades are originally stored in a NetProp data for each client, thus making it alot easier to store the upgrades there. However, due to network issues, they cannot be stored during map transitions.

    Original & KrX Version
    What is so different between the Original Release and KrX Version? There is a big difference, beginning with the fact that no longer SDK is being used to initialize the upgrades. Be advised, that this plugin does not inherit KrX or Original Version features, such as but not limited to: Limited Hollow/Incendiary, Multi-Upgrade Earning, Stacking of Upgrades, Laser-On-The-Spot Command. If you do not like this, you can use "Survivor_Upgrades 1" in the console instead, or use the other plugins in an older version of Left 4 Dead. You can now store, keep, and add upgrades using the simple of methods via NetProps. In addition, 6 New Upgrades, with the loss of 1 Non-Existing Upgrade (Incendiary Ammo) have been added to the this version.

    The original version was simplified and update by Whosat , which added additional features and cleaner representation of the upgrades. Do not forget, neither of the remaining plugins for Survivor Upgrades is supported by the Authors, and none of the user-base have attempted to support it in their own terms as the coding is not theirs and may be hard to re-establish.

    Left 4 Dead 2 Version Questioned
    There has been many speculations that Left 4 Dead 2 can be done. This is correct, it can be done with proper coding and optimized scripting to ensure less intensive server usage. The version is currently under heavy development, and will not interfere with updates for the original. Left 4 Dead 2 is also getting exclusive upgrades to itself, that may in the future be released on Left 4 Dead. The users can petition this if they like to increase chances of having any specific upgrade, or custom-upgrades be ported to Left 4 Dead. No guarantees are made. The Left 4 Dead 2 version is Closed-Beta only, and is only available on the public server above, simply join it and try it out.

    Survivor Upgrade Types
    The Survivor Upgrades come in 2-Types (Constants & 1-Use), rather than just all being Permanent. All upgrades, however, are permanently stored in the user's inventory. They will be restored to full by the next transition:
    • Boomer Neutralizer (Boomer Special Attack)
    • Smoker Neutralizer (Smoker Special Attack)(New)
    • Climbing Chalk (Self-Ledge Save)
    • Second Wind (Self-Revive Save)
    • Knife (Self-Save Pinned)

    New Survivor Upgrades in Game Code
    There are new Survivor Upgrades now available from the game:
    • Ammo Backpack(Increased Ammo Reserve)(New)
    • Morphine (Increased Limping Speed)(New)
    • Adrenaline Implant (Increased Running Speed)(New)
    • Smoker Neutralizer (Smoker Special Attack)(New)
    • Climbing Chalk (Self-Ledge Save)
    • Second Wind (Self-Revive Save)
    • Knife (Self-Save Pinned)

    Configuration File, Variables, & Save System
    You can enable, disable, change, and save data as you wish to customize the plugins features just as you were able to do so in the original one. However, the plugin will be closely functional to the original intend of the developers as to what users are use to from previous versions.

    Database Config:
    PHP Code:
        "SurvivorUpgradesReloaded"
        
    {
            
    "driver"            "sqlite"
            "host"                "localhost"
            "database"            "SurvivorUpgradesReloaded"
            "user"                "root"
            "pass"                ""
            
    //"timeout"            "0"
            //"port"            "0"
        

    To Be Announced & Planned
    • Save System (Complete)
    • Lose Upgrades Upon Death (With Configurations) (Complete)
    • Enable/Disable Specific Type Upgrades (Complete)
    • Enable/Disable Client Specific Type Upgrade (Complete)
    • New Mode Type: Perk Mode (Depreciated)
    • New Mode Type: RPG Mode (Depreciated)

    Video, Screenshots, & Visuals
    YouTube - Allied Modders Plugins: Left 4 Dead - Survivor Upgrades Reloaded
    ---
    [IMG]http://desmond.**************/Himg638/scaled.php?server=638&filename=l4dscreenshot1 .png&res=gal[/IMG] - [IMG]http://desmond.**************/Himg201/scaled.php?server=201&filename=l4dscreenshot2 .png&res=gal[/IMG] - [IMG]http://desmond.**************/Himg443/scaled.php?server=443&filename=l4dscreenshot3 .png&res=gal[/IMG] [IMG]http://desmond.**************/Himg824/scaled.php?server=824&filename=l4dscreenshot4 .png&res=gal[/IMG] [IMG]http://desmond.**************/Himg819/scaled.php?server=819&filename=l4dscreenshot5 .png&res=gal[/IMG]

    Changelog


    Frequently Asked Questions & Solutions
    Q: I do not want the game to Save Data.
    A: The Save Feature included in this plugin won't fix this issue, all players joining within the game will have a UserID, sometimes once the UserID has been flushed other users will be getting the same UserID from the last player joined, thus, they will obtain someone's elses Upgrades. This is a issue from the game, not the plugin, the Save Feature ensures that the player joining doesn't receive someone else's profile.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_upgradesreloaded.sp - 3863 views - 114.5 KB)
    File Type: sp Get Plugin or Get Source (l4d2_upgradesreloaded.sp - 4442 views - 126.5 KB)

    Last edited by Marcus101RR; 01-14-2017 at 23:06.
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