1) TF2Items crashing depends on whether the offset required to use GiveNamedItem changes. Adding *just* new items often DOESN'T make it change.
Sometimes, the crash is caused because Valve changes the way GiveNamedItem works, in which case not only the Gamedata for TF2Items has to be updated, but also the ext itself.
2) The correct thread to ask is in the Be the Horsemann thread.
3) Nope. It's not. Reason being:
1.37!
Requires SOURCEMOD 1.4 RELEASE OR ABOVE
Code:
1) Fixed taunt/rage.
2) Fixed rage+high five.
3) hale_circuit_stun - Circuit Stun time (0 to disable)
4) Fixed coaching bug
5) Config file for map doors
6) Fixed floor-Hale
7) Fixed Circuit stun
8) Fixed negative health bug
9) hale_enabled isn't a dummy cvar anymore
10) hale_special cmd fixes
11) 1st-round cap enables after 1 min.
12) More invalid Hale checks.
13) Backstabs act like Razorbackstab (2s)
14) Fixed map check error
15) Wanga Prick -> Eternal Reward effect
16) Jarate removes 8% of Hale's rage meter
17) The Fan O' War removes 5% of the rage meter on hit
18) Removed Shortstop reload penalty
To update you're going to want to go to tf/cfg/sourcemod/SaxtonHale.cfg, back up that file, delete it, then reload the plugin. That file will be regenerated, after which you put in your old settings.
Let me know of any issues. If you're using hale_point_type as time-based, let me know if that still works. If it doesn't I'll have to fix that.
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.