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[Half-Life Deathmatch] New Explode Sprites


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Plugin Info:     Modification:   Half-Life        Category:   Fun Stuff       
BodyBuilder
BANNED
Join Date: Jun 2011
Location: Europa-USA-Moon
Old 10-28-2011 , 04:23   [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #1

Half-Life Deathmatch New Explode Sprites
video:http://www.youtube.com/watch?v=F44y9olihok

Needed Modules:
fakemeta
engine

Cvars: server.cfg
Code:
//_explode_color 1; blue
//_explode_color 2; green
//_explode_color 3; red
//_explode_color 4; yellow
//_explode_color 5; random blue, green, red, yellow.

tankmortar_explode_color "5" 
rpg_explode_color "3"
grenade_explode_color "2"
crosbow_bolt_explode_color "5"
satchel_explode_color "4"
tripmine_explode_color "4"

Attached Files
File Type: zip sprites.zip (234.8 KB, 427 views)
File Type: sma Get Plugin or Get Source (bb_explode_sprites.sma - 1128 views - 4.6 KB)

Last edited by BodyBuilder; 10-29-2011 at 08:16.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 10-28-2011 , 20:33   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #2

another funny plugin by BodyBuilder .
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-05-2011 , 07:45   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #3

PHP Code:
    register_message(SVC_TEMPENTITY,"tankmortar")
    
register_message(SVC_TEMPENTITY,"rpg")
    
register_message(SVC_TEMPENTITY,"grenade")
    
register_message(SVC_TEMPENTITY,"bolt")
    
register_message(SVC_TEMPENTITY,"satchel")
    
register_message(SVC_TEMPENTITY,"tripmine"
That's terrible. You have to register it only once.

I also don't understand why you always loop through entities, when you never use 'ent' param.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-05-2011 , 08:14   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #4

Funny that the code works.
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payampap
Junior Member
Join Date: Nov 2011
Old 04-21-2012 , 08:16   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #5

You can reducting all of used Spritemodels to One
using renderColors like, EV_VEC_rendercolor

Attached Thumbnails
Click image for larger version

Name:	SCREENSHOT.jpg
Views:	933
Size:	39.7 KB
ID:	102516  
Attached Files
File Type: zip Sprite.zip (50.7 KB, 171 views)

Last edited by payampap; 04-21-2012 at 08:17.
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GordonFreeman (RU)
Veteran Member
Join Date: Jan 2010
Location: Uzbekistan
Old 04-21-2012 , 23:06   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #6

bb doesnt know how to code
he just stole code from another plugin (mix)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2012 , 10:42   Re: [Half-Life Deathmatch] New Explode Sprites
Reply With Quote #7

Plugin stolen, poorly coded.

Unapproved.
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