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Crash AcceptEntityInput


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BeNq!
Senior Member
Join Date: Mar 2009
Old 04-15-2019 , 10:24   Crash AcceptEntityInput
Reply With Quote #1

Hello,

This is my plugin:

PHP Code:
#pragma semicolon 1

#include <sdkhooks> 
#include <sdktools> 

public OnEntityCreatedentity, const String:classname[] )

    if( 
StrEqualclassname"weapon_p90" ) || StrEqualclassname"weapon_g3sg1" ) || StrEqualclassname"weapon_scar20" ) )
    { 
        
SDKHookentitySDKHook_SpawnHook_OnEntitySpawn ); 
    } 

public 
Action:Hook_OnEntitySpawnentity )
{     
    if( !
IsValidEntityentity ) )
        return 
Plugin_Continue;
    
    
AcceptEntityInputentity"Kill" ); 
    return 
Plugin_Handled

Unfortunately, the server crashes. Please help me.
BeNq! is offline
impossible_cc
Senior Member
Join Date: Sep 2018
Location: Ukraine
Old 04-15-2019 , 12:30   Re: Crash AcceptEntityInput
Reply With Quote #2

Not tested but should work

PHP Code:
#pragma semicolon 1

#include <sdkhooks> 
#include <sdktools> 

public OnEntityCreatedentity, const String:classname[] )

    if( 
StrEqualclassname"weapon_p90" ) || StrEqualclassname"weapon_g3sg1" ) || StrEqualclassname"weapon_scar20" ) )
    { 
        
SDKHookentitySDKHook_SpawnHook_OnEntitySpawn ); 
    } 

public 
Action:Hook_OnEntitySpawnentity )
{     
    if(
IsValidEntityentity ) )
    {
        
RequestFrame(view_as<RequestFrameCallback>(KillEntity), EntIndexToEntRef(entity));
    }
    return 
Plugin_Continue;
}

void KillEntity(int entityReference)
{
    
AcceptEntityInput(entityReference"Kill" ); 

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Last edited by impossible_cc; 04-15-2019 at 12:34.
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-15-2019 , 20:40   Re: Crash AcceptEntityInput
Reply With Quote #3

Kill is sent a frame later already, have you tried just returning Plugin_Stop on the spawn hook?
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BeNq!
Senior Member
Join Date: Mar 2009
Old 04-16-2019 , 08:25   Re: Crash AcceptEntityInput
Reply With Quote #4

I tested it and works ( not crashes ).
BeNq! is offline
Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 04-16-2019 , 16:56   Re: Crash AcceptEntityInput
Reply With Quote #5

Returning stop or killing a frame later?
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Ilusion9
Senior Member
Join Date: Jun 2018
Location: Romania
Old 04-18-2019 , 05:52   Re: Crash AcceptEntityInput
Reply With Quote #6

PHP Code:

public void OnEntityCreated(int entity, const char[] classname)

    if (
StrEqual(classname"weapon_p90") || StrEqual(classname"weapon_g3sg1") || StrEqual(classname"weapon_scar20"))
    { 
        
SDKHook(entitySDKHook_SpawnPostHook_OnEntitySpawn); 
    } 

public 
void Hook_OnEntitySpawn(int entity)
{     
     
AcceptEntityInput(entity"Kill");

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Mitchell
~lick~
Join Date: Mar 2010
Old 04-18-2019 , 11:09   Re: Crash AcceptEntityInput
Reply With Quote #7

Quote:
Originally Posted by Ilusion9 View Post
PHP Code:

public void OnEntityCreated(int entity, const char[] classname)

    if (
StrEqual(classname"weapon_p90") || StrEqual(classname"weapon_g3sg1") || StrEqual(classname"weapon_scar20"))
    { 
        
SDKHook(entitySDKHook_SpawnPostHook_OnEntitySpawn); 
    } 

public 
void Hook_OnEntitySpawn(int entity)
{     
     
AcceptEntityInput(entity"Kill");

Pretty sure the reason it crashes is because its in the middle of being equipped to a player if it's being killed before it's actually given to the player.
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Mitchell is offline
Ilusion9
Senior Member
Join Date: Jun 2018
Location: Romania
Old 04-18-2019 , 12:01   Re: Crash AcceptEntityInput
Reply With Quote #8

Then he should use mp_items_prohibited convar.
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