Raised This Month: $158 Target: $400
 39% 

[CS:GO] Experimental: Zombie Plague X.028


Post New Thread Reply   
 
Thread Tools Display Modes
nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 01-12-2019 , 07:32   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #731

Quote:
Originally Posted by 8guawong View Post
Right.. then the download package is missing for the download server files.... I just check it out
__________________
nguyenbaodanh is offline
eaz
Member
Join Date: Jan 2017
Old 01-12-2019 , 16:43   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #732

insane

Quote:
L 01/12/2019 - 22:40:01: [SM] [2] Line 186, zp/manager/models.cpp::ModelsPrecacheSounds
L 01/12/2019 - 22:40:01: [SM] [3] Line 128, zp/manager/models.cpp::ModelsPrecacheWeapon
L 01/12/2019 - 22:40:01: [SM] [4] Line 109, zp/manager/zombieclasses.cpp::ZombieClassesLoad
L 01/12/2019 - 22:40:01: [SM] [5] Line 161, zbm3_core.sp::OnMapStart
L 01/12/2019 - 22:40:19: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:20: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:20: [SM] Call stack trace:
L 01/12/2019 - 22:40:20: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:20: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:20: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:20: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:20: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:20: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:20: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:20: [SM] Exception reported: Entity 2 (2) is invalid
L 01/12/2019 - 22:40:20: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:20: [SM] Call stack trace:
L 01/12/2019 - 22:40:20: [SM] [0] SetEntData
L 01/12/2019 - 22:40:20: [SM] [1] Line 547, zp/game/tools_functions.cpp::ToolsSetClientNightVisio n
L 01/12/2019 - 22:40:20: [SM] [2] Line 115, zp/manager/visualeffects/visualoverlay.cpp::VOverlayOnClientUpdate
L 01/12/2019 - 22:40:20: [SM] [3] Line 311, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:20: [SM] [4] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:20: [SM] [5] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:41: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:41: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] [9] ChangeClientTeam
L 01/12/2019 - 22:40:41: [SM] [10] Line 513, zp/game/tools_functions.cpp::ToolsSetClientTeam
L 01/12/2019 - 22:40:41: [SM] [11] Line 129, zp/game/tools_functions.cpp::ToolsOnGeneric
L 01/12/2019 - 22:40:41: [SM] Exception reported: Entity 2 (2) is invalid
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] SetEntData
L 01/12/2019 - 22:40:41: [SM] [1] Line 547, zp/game/tools_functions.cpp::ToolsSetClientNightVisio n
L 01/12/2019 - 22:40:41: [SM] [2] Line 115, zp/manager/visualeffects/visualoverlay.cpp::VOverlayOnClientUpdate
L 01/12/2019 - 22:40:41: [SM] [3] Line 311, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [4] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [5] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] [7] ChangeClientTeam
L 01/12/2019 - 22:40:41: [SM] [8] Line 513, zp/game/tools_functions.cpp::ToolsSetClientTeam
L 01/12/2019 - 22:40:41: [SM] [9] Line 129, zp/game/tools_functions.cpp::ToolsOnGeneric
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:41: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:41: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:41: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:43: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:43: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:43: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:43: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:43: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:43: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:43: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:43: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
eaz is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 01-13-2019 , 01:49   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #733

Quote:
Originally Posted by eaz View Post
insane
You not have costumes but costumes are enabled because cvars loaded a bit later than should be , in next ver cvars will init from the config on pluginstart, but custom loader and modules will have ability to load and unload dynamically during game , I am still working on the biggest update , and I still need to finish database , to make it,To push any changes immediately and to make more advanced admin menu. Overall I rewrote 60% of core and improve some addon like heavy class which have different installation process and rewards if he trapped someone. therefore I send 10 hours daily on it. I added feature of escape ( which re spawn zombie on infection, like zr) but I still have no idea is people who will remake core for escape servers need that feature which will work on all maps on current game mode ?

P.S I will send the update feature list today later because it have 100+ significant changes . And I will impossibly to state everything
__________________

Last edited by gubka; 01-13-2019 at 01:53.
gubka is offline
Send a message via ICQ to gubka Send a message via Skype™ to gubka
eaz
Member
Join Date: Jan 2017
Old 01-13-2019 , 07:53   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #734

This happens when I turn on the server
Quote:
L 01/13/2019 - 13:47:25: [SM] Exception reported: Script execution timed out
L 01/13/2019 - 13:47:25: [SM] Blaming: zbm3_core.smx
L 01/13/2019 - 13:47:25: [SM] Call stack trace:
L 01/13/2019 - 13:47:25: [SM] [1] Line 759, zp/manager/models.cpp::ModelsPrecacheTextures
L 01/13/2019 - 13:47:25: [SM] [2] Line 508, zp/manager/models.cpp::ModelsPrecacheMaterials
L 01/13/2019 - 13:47:25: [SM] [3] Line 131, zp/manager/models.cpp::ModelsPrecacheWeapon
L 01/13/2019 - 13:47:25: [SM] [4] Line 209, zp/manager/weapons.cpp::WeaponsCacheData
L 01/13/2019 - 13:47:25: [SM] [5] Line 131, zp/manager/weapons.cpp::WeaponsLoad
L 01/13/2019 - 13:47:25: [SM] [6] Line 159, zbm3_core.sp::OnMapStart
after all, when I connected with a server I got errors, which mean I do not have original skins?

Quote:
L 01/13/2019 - 13:50:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/13/2019 - 13:50:41: [SM] Blaming: zbm3_core.smx
L 01/13/2019 - 13:50:41: [SM] Call stack trace:
L 01/13/2019 - 13:50:41: [SM] [0] ArrayList.Length.get
L 01/13/2019 - 13:50:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/13/2019 - 13:50:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
1/ - player: UTIL_SetModel: not precached: models/player/tm_anarchist_variantd.mdl
Engine Error, the server turns off.
eaz is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 01-13-2019 , 12:17   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #735

Quote:
Originally Posted by eaz View Post
This happens when I turn on the server


after all, when I connected with a server I got errors, which mean I do not have original skins?



Engine Error, the server turns off.
Oh i see , you have slow processor, and it didnt extract all pathes from models, therefore you have script run time out, I never had it on the my hosting but I have a cheapest option ) and the default models already have txt files with extracted info about textures and sounds , why are you removed them ? Of you have new custom models server on map start should decrypt mdl to generate txt files with patches to MP3 or vmt and first enabling should be slower than usual , but even when I started core first time, I didn't had that problem on myarena hosting , all models had enough time to generate txt with info

However you can increase time when sm kill plugin to avoid "Script execution timed out"

Quote:
* New custom cvar system, which load cvars on plugin start. custom map config was removed
* Add dronegun (battleroyale) addon
* Fists and knife_ghost support in weapons.ini module. added fix of p_ models on ghost knife
* Precaching invalid texture/sound not stop writiring file's with pathes for models and particle textures/sounds
* Return cstrike module, fix round reason on windows
* Round end change function
* Added standart knifes in buymenu
* Allow pickup knifes for all classes, like c4 fix
* Cvars allow to make changes and apply them instantly during game, by reloading .cfg and some modules can be unload during game
* Zombieclasses/extraitems/humanclasses/gamemodes now work throght the .ini like other modules, API is changed (More flexible to customize during gameplay)
* String len optimization
* Core structure changes
* Cvars hook not work on the
* API changes
* Parser improved by specials separator, added string info errors, removed additional key buffers
* Nemesis knockback now can be customize
* Config system minor improvements
* Addons changes
* Added ambient sound system for gamemodes
* Improve sound core
* Weapon switch improve, make bowth view models invisible on pre deploy
* Jumpboost cvar for decrasing knockback in air
* Sniper not drop weapon on the drop on the spawn, the ZP_GiveClientWeapon get new param for remove on drop
* New warmpup cvars block
* Core now is stabled
* Menus module improved by adding key constructor.
* Fixed problem in auto textures extractor. By atd hash map validation, generated file of chainsaw v_ was updated
* Weapon drop changed to cstrike sig function
* Gamodes/classes configs improved
* Melee & fist secondary attack block because lack of cstrike hooks
* If trapper, catch the victim, his gain some rewards in money ?????????????????
* The trapping skill is changed, that you cant move during the using skill !???????
* Kill/suicide commands will be available if player stucked in the physics prop (not another player)
* Gamemodes/zombieclases/humanclasses have a more customizations
* Many cvars removed to .ini files
* Nemesis/Survivor are removed, now you can create custom classes in .ini
* If level system is disabled, it will still show class name and armor in dhud
* Ammopacks removed, changed by standart money
* API for classes are reworked
* Zombie and human classes merged together
* Weapon post switch improved for both classes
* Added weapon validate forward for menu
* Added support of multi classes in extraitems.ini to make it easiar to manitpulate instead of code
* New forwards for all menus
* Classes parameteters for menus, extraitems
* Damage system reworked
* Hitgroups system add armor parameters
* Armor reworked for classes, no more limit
* Added new enum structs from last dev update
* Added unloaded compatibility
* Added support of specators DHUD for money and player info
* Parser improved to work directly with arraylists
* Sound system and cvar system parsing changed, removed additional buffer arrays
* Sound system can handle multiple same keys and will randomize block's index output on 'soundkeytoindex'
* Added full support of item_kevlar, item_assaultsuit, item_heavyassaultsuit for weapons.ini
* AntiStick collision change
* New forwards (OnClientMoney,Level, Exp) with copypack params
* All string quotes compytation improvement
* New algorithm to divide multistring
* Classes gain lifesteal (health recovery) on the kill is well
* All SendEntData/GetEntData moved to seperate stocks
* Zombies can reduce not only human armor, and their health is well, so lethal damage can infect similar to 0 armor!
* Gamemodes randomize got more optimized system for randomize clients, only 2 loops for build and shuffle array , no more single random player extracting
* Forwards moved to structs
* Infect icon changed to cvar
* Last human,zombie disconnect not force to restart round, force to infect/humanize other players based on current gamemode, to not stop gameplay
* Escape feature for gamemodes (send to respawn)
* Skill bar of duration added
* If you reset skill ,the duration timer will stop and end forward won't called then
* Slot for grenades are removed
* Strcmp functions reworked
* Weapon give function changed
* Added support of tablet weapon
* Clip pararemet for item_* is armor amount
* Infection sound are getting from the zombie class now
* Added block drop param to weapons ini (because fist can force to drop weapon even on zombies)
* Added forward to round end
__________________

Last edited by gubka; 01-14-2019 at 03:29.
gubka is offline
Send a message via ICQ to gubka Send a message via Skype™ to gubka
gubka
Veteran Member
Join Date: Jan 2012
Location: Dublin
Old 01-13-2019 , 22:44   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #736

Today I finish rewriting database part , and I need to work on turrets (add tablet to place them ) , change default admin menu and armor to work with new API, and update will be finish , is anyone have ideas about features which can be implemented in core? (Not addons)
__________________
gubka is offline
Send a message via ICQ to gubka Send a message via Skype™ to gubka
Dacia_Logan
Member
Join Date: Sep 2016
Old 01-14-2019 , 04:43   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #737

Delay for buy next extra item.
Dacia_Logan is offline
eaz
Member
Join Date: Jan 2017
Old 01-14-2019 , 13:33   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #738

Quote:
why are you removed them?
that's the problem I didn't remove them, I put all the files and turn on the server.
eaz is offline
inlovecs
Junior Member
Join Date: Dec 2012
Old 01-14-2019 , 16:50   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #739

Quote:
Originally Posted by gubka View Post
Today I finish rewriting database part , and I need to work on turrets (add tablet to place them ) , change default admin menu and armor to work with new API, and update will be finish , is anyone have ideas about features which can be implemented in core? (Not addons)
Can you please add a VIP system which allow to make double XP / increase damage etc.
__________________

inlovecs is offline
nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 01-15-2019 , 06:52   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #740

Gubka, can you update download package with all files ?
Seems still missing some materials, as the files for gameserver is almost empty currently.
__________________
nguyenbaodanh is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:45.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode