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[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag]


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freak.exe_uLow
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Join Date: Jul 2012
Location: Germany
Old 01-09-2019 , 19:07   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #561

Quote:
Originally Posted by NanoC View Post
@kgns



weapons and gloves
he know that problem, shavit write him on github
Link: https://github.com/kgns/weapons/issues/70

and he say: yea i saw shavits pull request of the repo for menu handles, i just need a time period where i can dedicate myself testing and understanding it, then will be merged probably. but even with the current memory leak problem, its not generating too much leak as i have servers running for 600 hours and not having any problems
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kgns
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Join Date: May 2017
Location: Istanbul, Turkey
Old 01-09-2019 , 20:31   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #562

Quote:
Originally Posted by NanoC View Post
@kgns



weapons and gloves
i have checked shavit's pull request and decided that there is no memory leak in the end. i dont think he tested those changes himself before sending a PR.

those values look absolutely correct if you are using only 3 languages in either addons/sourcemod/configs/languages.cfg file or in addons/sourcemod/configs/weapons/ folder
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arcticx2
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Join Date: Nov 2011
Old 01-09-2019 , 20:49   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #563

Quote:
Originally Posted by kgns View Post
i have checked shavit's pull request and decided that there is no memory leak in the end. i dont think he tested those changes himself before sending a PR.

those values look absolutely correct if you are using only 3 languages in either addons/sourcemod/configs/languages.cfg file or in addons/sourcemod/configs/weapons/ folder
what if we use only 1 ? will it reduce the memory usage ? ( silly Q i guess )
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NanoC
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Join Date: Jan 2016
Location: Argentina
Old 01-09-2019 , 21:03   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #564

Quote:
Originally Posted by kgns View Post
i have checked shavit's pull request and decided that there is no memory leak in the end. i dont think he tested those changes himself before sending a PR.

those values look absolutely correct if you are using only 3 languages in either addons/sourcemod/configs/languages.cfg file or in addons/sourcemod/configs/weapons/ folder
I only have 3 languages to be honest..

Quote:
Originally Posted by arcticx2 View Post
what if we use only 1 ? will it reduce the memory usage ? ( silly Q i guess )
good question
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kgns
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Join Date: May 2017
Location: Istanbul, Turkey
Old 01-09-2019 , 22:01   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #565

you dont even need to worry about the memory usage of these addons. making it use 40kb instead of 80kb will not be any useful to you, its already low

if there was a memory leak, then that was a problem since a memory leak means the plugin would use increasing amounts of memory (because of a coding error).

if you want to squeeze some kb of ram usage out of plugins, start with store.smx
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Last edited by kgns; 01-09-2019 at 22:11.
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NanoC
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Location: Argentina
Old 01-09-2019 , 23:17   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #566

lol store.smx has +500000000000000000000 lines
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kgns
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Join Date: May 2017
Location: Istanbul, Turkey
Old 01-09-2019 , 23:53   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #567

Quote:
Originally Posted by NanoC View Post
lol store.smx has +500000000000000000000 lines
i see you not getting my point
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arcticx2
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Join Date: Nov 2011
Old 01-10-2019 , 10:09   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #568

Quote:
Originally Posted by kgns View Post
you dont even need to worry about the memory usage of these addons. making it use 40kb instead of 80kb will not be any useful to you, its already low

if there was a memory leak, then that was a problem since a memory leak means the plugin would use increasing amounts of memory (because of a coding error).

if you want to squeeze some kb of ram usage out of plugins, start with store.smx
yes you are right, if it remains that much its not a leak thanks for your great plugin
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mairomaster
New Member
Join Date: Jan 2019
Old 01-15-2019 , 05:16   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #569

Hi guys. Amazing work with the plugin! I set up a local server yesterday and installed the plugin. Everything works great, apart from a little problem. The stattrak option doesn't seem to work. The weapon skins always have stattrak, no matter if I enable or disable the setting. I tried dropping the weapons, buying them again, toggling the option multiple times but nothing worked. It's also interesting that even skin that normally don't have stattrak version still have it enabled - like the Dragon Lore for example.

Any ideas?
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kgns
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Join Date: May 2017
Location: Istanbul, Turkey
Old 01-15-2019 , 06:07   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #570

Quote:
Originally Posted by mairomaster View Post
Hi guys. Amazing work with the plugin! I set up a local server yesterday and installed the plugin. Everything works great, apart from a little problem. The stattrak option doesn't seem to work. The weapon skins always have stattrak, no matter if I enable or disable the setting. I tried dropping the weapons, buying them again, toggling the option multiple times but nothing worked. It's also interesting that even skin that normally don't have stattrak version still have it enabled - like the Dragon Lore for example.

Any ideas?
its been a long time since i tested this but iirc, if your own skin for that weapon slot has stattrak, you will have stattrak no matter what (again, not too sure about it)

just test it with an empty account
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