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CS.S-DM BUG or not BUG


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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-10-2007 , 06:40   CS.S-DM BUG or not BUG
Reply With Quote #1

Hello

I will not defusekit for CT's in CS.S-DM
i have edit the cssdm.equip.txt

Code:
"AutoItems"
    {
        // Health amount to give
        "health"        "100"

        // Armor amount to give
        "armor"        "100"
        
        // Whether to give a helme
        "helmet"        "yes"
        
        // Number of flashbangs to give
        "flashbangs"        "2"
        
        // Whether to give a smoke grenade
        "smokegrenade"    "yes"
        
        // Whether to give an HE grenade
        "hegrenade"        "yes"

        // whether to give defusekits to CTs
        "defusekits"        "no"

But defusekit however still there is

Help me pls!!!
because become round of round ever more defusekits
and then at 1000 defusekits on too "LAGG"

what is her wrong??
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1695
Senior Member
Join Date: Jan 2006
Old 08-10-2007 , 12:26   Re: CS.S-DM BUG or not BUG
Reply With Quote #2

bug already known, waiting for bailopan to fix it ^^, thank anyway.
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 08-10-2007 , 16:30   Re: CS.S-DM BUG or not BUG
Reply With Quote #3

Actually, I just found it o.O Looks like bail just missed a variable renaming. dm_equipment.sp, line 706:
Change
g_DefuseKits = KvGetYesOrNo(kv, NULL_STRING, true);
to
g_BotDefuseKits = KvGetYesOrNo(kv, NULL_STRING, true);
If you don't want to do it yourself, I've posted the fixed version.



Edit: Re-uploaded dm_equipment known to be working on Linux w/SM 1310. This includes the edit above and causes bots to be stripped of their defuse kits properly
Attached Files
File Type: sp Get Plugin or Get Source (dm_equipment.sp - 179 views - 20.9 KB)

Last edited by TSCDan; 08-10-2007 at 21:44.
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 08-10-2007 , 18:25   Re: CS.S-DM BUG or not BUG
Reply With Quote #4

Ok, now that I'm back and I can test, it appears that that does fix the bot variable check, BUT for some reason the bots still have defuse kits. I'm still looking into it, it may be the bots buying them really fast or something. o.O

EDIT: Actually, it did work. My install was just messed up lol. I'll post up a new version that I'm sure is correct.

Last edited by TSCDan; 08-10-2007 at 21:38.
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bastupungen
Member
Join Date: Aug 2006
Old 08-19-2007 , 21:04   Re: CS.S-DM BUG or not BUG
Reply With Quote #5

For me to get this to work (will check again tomorrow but i think it worked) you have to add cssdm.** from the include folder into the text
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JDoc0512
Member
Join Date: Feb 2008
Old 03-09-2008 , 16:08   Re: CS.S-DM BUG or not BUG
Reply With Quote #6

I still don't get it
Am I supposd to edit line 706 in dm_equipment.sp and compile it as below instruction says?

Change g_DefuseKits = KvGetYesOrNo(kv, NULL_STRING, true);
to
g_BotDefuseKits = KvGetYesOrNo(kv, NULL_STRING, true);

and expect it to fix the problem?
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 03-09-2008 , 16:52   Re: CS.S-DM BUG or not BUG
Reply With Quote #7

This should be fixed in the newest version of CSSDM.

EDIT: And I took a quick peek at the source code and it is. Just install the latest version and you should be set.
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Last edited by TSCDan; 03-09-2008 at 16:56.
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