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loranger
Senior Member
Join Date: Jun 2011
Old 08-29-2011 , 02:57   Re: [TF2] VS Saxton Hale Mode
#1791

I.. just.. cant hear.. that damnit... H.. HHH song

=P
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Eggman
Senior Member
Join Date: Jan 2010
Old 08-29-2011 , 03:18   Re: [TF2] VS Saxton Hale Mode
#1792

CBS' music was not looped, now it fixed (same link)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-29-2011 , 03:28   Re: [TF2] VS Saxton Hale Mode
#1793

If it matters to anybody, the (mirror) link in the original post is the download I have on my dropbox. If I find any fixes, I'll post here and update that file, so just download from the mirror if there's an update and it's not on the OP yet.

For instance, the CBS loop fix did not check that the Boss wasn't just any special, so the CBS music or HHH music may loop on any boss now. The (mirror) link has the update (just the .sp and .smx are updated).
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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saiyaboy
Junior Member
Join Date: Sep 2010
Old 08-29-2011 , 04:14   Re: [TF2] VS Saxton Hale Mode
#1794

Having lots of crashes with the 1.362 version too on my linux server, but the 1.35_3 works perfectly. Any idea what can cause this? Becuz i found no hints in the logs.
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Steveh
Member
Join Date: Oct 2010
Old 08-29-2011 , 06:00   Re: [TF2] VS Saxton Hale Mode
#1795

PHP Code:
L 08/28/2011 21:35:09: [SMNative "GetEntProp" reportedProperty "m_iItemDefinitionIndex" not found (entity 12/player
L 08/28/2011 21:35:09: [SMDisplaying call stack trace for plugin "saxtonhale.smx"
L 08/28/2011 21:35:09: [SM]   [0]  Line 3299D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonhale\saxtonhale.sp::OnTakeDamage() 
I just started getting the above errors in my error logs; Hopefully this will be of use to you

Last edited by Steveh; 08-29-2011 at 06:01. Reason: Formatting was incorrect
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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 08-29-2011 , 10:47   Re: [TF2] VS Saxton Hale Mode
#1796

Medigun and kritzkrieg cant be used ? :S
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-29-2011 , 11:04   Re: [TF2] VS Saxton Hale Mode
#1797

Installed latest version from mirror this morning...seems rather stable so far. But w/e happen to new bosses? People keeping them private? Is Freak Fortress released yet or going to be released? Thanks for all the hard work guys.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-29-2011 , 12:27   Re: [TF2] VS Saxton Hale Mode
#1798

New bosses?

When I get back I'll update the .sp and .smx for a couple of bugfixes.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 08-29-2011 , 12:32   Re: [TF2] VS Saxton Hale Mode
#1799

Quote:
Originally Posted by FlaminSarge View Post
New bosses?
Well to be fair, you DID say you'd help me out with those sounds.
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PMAvers
Member
Join Date: Sep 2009
Old 08-29-2011 , 13:58   Re: [TF2] VS Saxton Hale Mode
#1800

Huh, odd. Updated this morning to the latest build, and the old Russian translation text issue is popping up again.
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