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CS:GO - Kick bots before map end ~Paid~


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kierant
AlliedModders Donor
Join Date: Dec 2010
Old 03-16-2013 , 13:12   CS:GO - Kick bots before map end ~Paid~
Reply With Quote #1

Hi everyone,

After recent CS:GO updates, my Zombie:Reloaded Server now crashes at map end if there are bots.

So, my request is for someone to create a plugin which will:

Kick bots before map voting occurs.

Notes:

1. We have mp_timelimit set to 20.
2. We use Sourcemod's Mapchooser, voting occurs at 17 minutes into the game (sm_mapvote_start "3.0").

FAQ:
Q: How much are you willing to pay?
A: $10, I believe it is not a large project.
kierant is offline
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-16-2013 , 13:24   Re: CS:GO - Kick bots before map end ~Paid~
Reply With Quote #2

I dont see how bots are your problem. I have bots in each of my go servers and change maps with no issues.
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kierant
AlliedModders Donor
Join Date: Dec 2010
Old 03-16-2013 , 13:26   Re: CS:GO - Kick bots before map end ~Paid~
Reply With Quote #3

You have Zombie:Reloaded?

Anyway, I assume it is bots, since it always crashes at end of map, after those few seconds of waiting.

Since I changed bot_quota to 0 few days back, it hasnt crashed yet, so i dont know.

Edit:
Initially the server wouldn't start at all with ZR, but after changing few settings in server.cfg it worked.

What i have tried:
Updating Metamod:Source and Sourcemod
Updating Zombie Reloaded
Updating/trying different versions of SDKHooks
Checking Sourcemod error logs
Disabling all custom plugins/extensions but Zombie Reloaded
Replacing ZR files to default configs (playerclasses.txt/downloads.txt/models.txt/zombiereloaded.cfg)
Setting sv_allow_votes and mp_endmatch_votenextmap to 0

Last edited by kierant; 03-16-2013 at 13:29.
kierant is offline
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-16-2013 , 14:51   Re: Re: CS:GO - Kick bots before map end ~Paid~
Reply With Quote #4

Quote:
Originally Posted by kierant View Post
You have Zombie:Reloaded?

Anyway, I assume it is bots, since it always crashes at end of map, after those few seconds of waiting.

Since I changed bot_quota to 0 few days back, it hasnt crashed yet, so i dont know.

Edit:
Initially the server wouldn't start at all with ZR, but after changing few settings in server.cfg it worked.

What i have tried:
Updating Metamod:Source and Sourcemod
Updating Zombie Reloaded
Updating/trying different versions of SDKHooks
Checking Sourcemod error logs
Disabling all custom plugins/extensions but Zombie Reloaded
Replacing ZR files to default configs (playerclasses.txt/downloads.txt/models.txt/zombiereloaded.cfg)
Setting sv_allow_votes and mp_endmatch_votenextmap to 0
What im saying is bots aren't crashing the server and is most Likely due to the zombie mod and what it does
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 03-16-2013 , 22:03   Re: CS:GO - Kick bots before map end ~Paid~
Reply With Quote #5

PHP Code:
public OnMapEnd()
{
  
ServerCommand("bot_quota 0");

It's 3 lines of code... No harm in letting him try it instead of assuming it won't resolve the issue. Alternatively bot_kick would suffice as well. Though it's a bit more code to do it properly and hook round_end only when the map is changing.
__________________

Last edited by thetwistedpanda; 03-16-2013 at 22:10.
thetwistedpanda is offline
kierant
AlliedModders Donor
Join Date: Dec 2010
Old 03-20-2013 , 13:59   Re: CS:GO - Kick bots before map end ~Paid~
Reply With Quote #6

Anyway, thanks for the help, unfortunately didn't work, I can't kick bots or change the cvar - it crashes straight away.

Tried setconvarint, servercommand, sm_rcon bot_quota 0, sm_cvar bot_quota 0 etc.

Anyway, problem with ZR and bots i guess on CSGO, it was fine before recent updates... ah well.. if ZR is disabled then there is no problem with bots or crashes. Just annoying that my server went from being popular to now empty most of the time, since noone joins it when it is empty, requires bots to get the traffic going xD
kierant is offline
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