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[CS:GO] StatTrak Knives 1.2.0


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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 06-03-2015 , 07:44   Re: [CS:GO] Knives 1.0.1
Reply With Quote #21

Quote:
Originally Posted by Ejziponken View Post
Maybe you can do a cvar for it? =D
U got a weak spot. I couldn't resist...

This should do it...

Edit: I should mention, no cvar, I done this just for you... as this will become a player based option in one of the next major updates if I decide to continue
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File Type: zip knives-101-1.zip (15.3 KB, 115 views)
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Last edited by Neuro Toxin; 06-03-2015 at 07:47.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 06-03-2015 , 07:50   Re: [CS:GO] Knives 1.0.1
Reply With Quote #22

Quote:
Originally Posted by Neuro Toxin View Post
I'm considering lots of things like...

* Saving selections to mysql database
* Stattrak kill counters (counts kills across all of your servers)
* Option to allow your weapon skin to apply
* Forwards for paintkit plugins to hook
* Automatic data building (reading csgo configs/scripts/phrases to build it's dataset's without configuration)
* Web interface
Sounds nice. I vote for mysql option.
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Ejziponken
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Join Date: Apr 2008
Old 06-03-2015 , 07:51   Re: [CS:GO] Knives 1.0.1
Reply With Quote #23

Quote:
Originally Posted by Neuro Toxin View Post
U got a weak spot. I couldn't resist...

This should do it...

Edit: I should mention, no cvar, I done this just for you... as this will become a player based option in one of the next major updates if I decide to continue
hehe nice! Thx!
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SM9
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Join Date: Sep 2013
Location: United Kingdom
Old 06-03-2015 , 09:15   Re: [CS:GO] Knives 1.0.1
Reply With Quote #24

Still seems to be dropping the old knife to the ground when it equips a new knife (On Player Spawn) Its fine when selecting one from the menu though.
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Ejziponken
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Join Date: Apr 2008
Old 06-03-2015 , 09:28   Re: [CS:GO] Knives 1.0.1
Reply With Quote #25

Quote:
Originally Posted by xCoderx View Post
Still seems to be dropping the old knife to the ground when it equips a new knife (On Player Spawn) Its fine when selecting one from the menu though.
Same for us, not sure if this is the way it suppose to be or not.
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enHanced
Junior Member
Join Date: Mar 2015
Old 06-03-2015 , 09:38   Re: [CS:GO] Knives 1.0.1
Reply With Quote #26

Quote:
Originally Posted by xCoderx View Post
Still seems to be dropping the old knife to the ground when it equips a new knife (On Player Spawn) Its fine when selecting one from the menu though.
Same here.. and getting this error:
PHP Code:
L 06/03/2015 15:37:38: [SMNative "DHookSetReturn" reportedInvalid entity index passed for return value
L 06
/03/2015 15:37:38: [SMDisplaying call stack trace for plugin "knives.smx":
L 06/03/2015 15:37:38: [SM]   [0]  Line 152knives.sp::OnGiveNamedItem()
L 06/03/2015 15:37:38: [SMNative "DHookSetReturn" reportedInvalid entity index passed for return value
L 06
/03/2015 15:37:38: [SMDisplaying call stack trace for plugin "knives.smx":
L 06/03/2015 15:37:38: [SM]   [0]  Line 152knives.sp::OnGiveNamedItem() 
hope this helps @Neuro Toxin

Last edited by enHanced; 06-03-2015 at 09:39.
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bcs16cluj
Member
Join Date: Oct 2011
Old 06-03-2015 , 13:21   Re: [CS:GO] Knives 1.0.1
Reply With Quote #27

thank you for this plugin
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eZ@AG
Junior Member
Join Date: May 2015
Old 06-03-2015 , 14:11   Re: [CS:GO] Knives 1.0.1
Reply With Quote #28

Can someone give me quick how to on installing dhook? I'm confused on how to do it.
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shanapu
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Join Date: Apr 2015
Location: .de
Old 06-03-2015 , 16:50   Re: [CS:GO] Knives 1.0.1
Reply With Quote #29

Quote:
Originally Posted by eZ@AG View Post
Can someone give me quick how to on installing dhook? I'm confused on how to do it.
just download the lastest build from here http://users.alliedmods.net/~drifter/builds/dhooks/2.0/

unzip and copy paste addons folder to your csgo root folder

in serverconsole type sm exts list
to show all running extensions
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Last edited by shanapu; 06-03-2015 at 16:52.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 06-03-2015 , 17:21   Re: [CS:GO] Knives 1.0.1
Reply With Quote #30

Quote:
Originally Posted by xCoderx View Post
Still seems to be dropping the old knife to the ground when it equips a new knife (On Player Spawn) Its fine when selecting one from the menu though.
Hey, I have noticed this. The hook isn't blocked properly via dhooks. I'm waiting to raise this with drifter.

I didn't want to remove the original knife as it's that type of behaviour in other knife plugins that cause crashes.

This will be fixed and is considered more of a visual glitch atm.

The idea atm is to figure out if crash prone servers with knife plugins don't crash using this one.
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