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[L4D & L4D2] Gun Cabinet (1.8) [11-Dec-2022]


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basilisaizer_528
Junior Member
Join Date: Sep 2012
Old 08-31-2013 , 12:25   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #11

Mr. silver does your plugin works in realism mode?
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 08-31-2013 , 12:32   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #12

by default, plugin works in all gamemode's
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mikehawk
Member
Join Date: Feb 2011
Old 09-02-2013 , 06:46   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #13

Awesome plugin, Thanks!
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Lnicholls2000
New Member
Join Date: Nov 2013
Old 11-07-2013 , 12:53   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #14

I love all of these plugins you have created so far. Good job, they all work perfectly!
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 11-15-2013 , 02:35   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #15

This plug-in is one of my favorites. Very nice. As a Admin, I wish this plugin would be able to restrict the grenade launcher. to many idot's want to use it too muck and it causes a lot of tk's. Is there any way to let the Admin remove it?
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wheremylunch
Junior Member
Join Date: Jan 2014
Old 01-08-2014 , 17:25   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #16

Kind of new to this but how come I get problems when trying to spawn from menu

L 01/08/2014 - 17:22:01: [SM] Native "CreateEntityByName" reported: "CreateEntityByName" not supported by this mod
L 01/08/2014 - 17:22:01: [SM] Displaying call stack trace for plugin "l4d_gun_cabinet.smx":
L 01/08/2014 - 17:22:01: [SM] [0] Line 655, /home/groups/alliedmodders/forums/files/8/5/7/7/8/123921.attach::CreateSpawn()
L 01/08/2014 - 17:22:01: [SM] [1] Line 1362, /home/groups/alliedmodders/forums/files/8/5/7/7/8/123921.attach::CmdCabinetSaveMenu()
L 01/08/2014 - 17:22:01: [SM] [2] Line 1292, /home/groups/alliedmodders/forums/files/8/5/7/7/8/123921.attach::ListMenuHandler()

I typed
sm_gun_cabinet and I get the menu
but when I press the choices 1-7 I get those errors in the consoles and nothing spawns

Any idea what am I missing or did wrong?
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Electr000999
Senior Member
Join Date: Aug 2011
Old 01-09-2014 , 15:13   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #17

wheremylunch, name game?

Last edited by Electr000999; 01-09-2014 at 15:13.
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wheremylunch
Junior Member
Join Date: Jan 2014
Old 01-09-2014 , 22:49   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #18

Quote:
Originally Posted by Electr000999 View Post
wheremylunch, name game?
You mean l4d2?
I think I know why it doesn't work .
I am not using the CMD way to host ,
Just using the left 4 dead 2 dedicated server tool
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Neevar
Senior Member
Join Date: Mar 2014
Old 04-09-2014 , 06:37   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #19

Any way that gun cabinets auto spawn on all maps?
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 06-12-2014 , 15:05   Re: [L4D & L4D2] Gun Cabinet (1.0) [08-Aug-2013]
Reply With Quote #20

I'd like to know if this plugin is able to add to the cabinet a AK47 rifle and a Magnum pistol to a L4d1 server? I have the cabinet working in L4d1 but it only has the stock L4d1 weapons in it. Another problem seems to once you spawn a cabinet it stays on the map. Even when you restart or boot the server the cabinets are where you first placed them. t remove feature works for the current game but when you re-boot the cabinets are back..
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