Raised This Month: $51 Target: $400
 12% 

[TF2] Unique Shotguns (v1.0)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Plugin ID:
1485
Plugin Version:
1.0.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Modifies the shotguns of all classes with shotguns with abilities that support the playstyles of their classes
    Old 02-20-2010 , 20:13   [TF2] Unique Shotguns (v1.0)
    Reply With Quote #1




    This plugin modifies the shotguns of all classes with shotguns with abilities that support the playstyles of their classes. Yes, I understand it kills the Flare Gun and the Sandvich, and may be a bit overpowered, but balance is not what I was aiming for.



    • !shotguns
      -Displays a menu of all the shotgun upgrades.
    • sm_shotgun_enable <1>
      -Enables the Shotgun Upgrades plugin.
      --------------------------------------------------
    • sm_shotgun_pyro <1>
      -Incendiary Shotgun Ammo for the Pyro.
      --------------------------------------------------
    • sm_shotgun_pyro_mindmg <50>
      -Minimum amount of damage to ignite the foe.
      --------------------------------------------------
    • sm_shotgun_heavy <1>
      -Health Restoring Ammo for the Heavy.
      --------------------------------------------------
    • sm_shotgun_engineer <1>
      -Metal Vacuum Ammo for the Engineer.
    • Add a shotgun for the Soldier (maybe freezes the enemy for a second, causing them to stop in midair).
    • Multiplier cvars for Heavy and Engineer effects.
    • Add an advertisement to explain details about the plugin and the !shotguns command.
    • Admin only cvar.

    Quote:
    • Version 1.0.1 - [2/21/10]
      -Fixed invalid client errors
    • Version 1.0 - [2/20/10]
      -Initial release
    This plugin is open to feedback and suggestions.
    Lines of code: 105
    Support Level: MEDIUM
    Attached Files
    File Type: sp Get Plugin or Get Source (shotguns.sp - 3059 views - 3.4 KB)

    Last edited by noodleboy347; 05-27-2010 at 19:39.
    noodleboy347 is offline
    psychonic

    BAFFLED
    Join Date: May 2008
    Old 02-20-2010 , 20:20   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #2

    Forget the attachment?
    psychonic is offline
    Afronanny
    Veteran Member
    Join Date: Aug 2009
    Old 02-20-2010 , 20:38   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #3

    To-do:

    Attach the plugin
    Afronanny is offline
    bouncer
    Veteran Member
    Join Date: Apr 2009
    Old 02-20-2010 , 20:41   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #4

    Interesting!
    Sucks metal.. Hmm maybe play a vacuum sound and watch the metal move closer to you at a lower speed when far away and faster speed as the metal gets closer?

    Would be interesting!

    but first attachments are needed lol
    __________________


    bouncer is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 02-20-2010 , 20:41   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #5

    I'm dumb

    Added attachment.
    noodleboy347 is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 02-20-2010 , 20:42   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #6

    CMON THIS LOOKS COOL! (((

    edit: amazing, right when i posted this.
    Drixevel is offline
    Chris-_-
    SourceMod Donor
    Join Date: Oct 2008
    Old 02-21-2010 , 07:54   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #7

    This looks awesome, VALVE DO THIS

    EDIT: Integrate it with TF2Items extension?

    Last edited by Chris-_-; 02-21-2010 at 07:58.
    Chris-_- is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 02-21-2010 , 11:09   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #8

    K noodle, heres an error im getting. Dunno if the plugin works correctly since i may not be seeing it the way it should. I love your plugins so i hope get these fixed.

    Code:
    L 02/21/2010 - 00:00:33: [SM] Native "GetClientHealth" reported: Client index 0 is invalid
    L 02/21/2010 - 00:00:33: [SM] Displaying call stack trace for plugin "shotguns.smx":
    L 02/21/2010 - 00:00:33: [SM]   [0]  Line 63, /home/groups/alliedmodders/forums/files/5/0/5/3/9/60194.attach::Event_Hurt()
    Drixevel is offline
    GoldRenamon
    Guest
    Old 02-21-2010 , 11:17   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #9

    Quote:
    Originally Posted by r3dw3r3w0lf View Post
    K noodle, heres an error im getting. Dunno if the plugin works correctly since i may not be seeing it the way it should. I love your plugins so i hope get these fixed.

    Code:
    L 02/21/2010 - 00:00:33: [SM] Native "GetClientHealth" reported: Client index 0 is invalid
    L 02/21/2010 - 00:00:33: [SM] Displaying call stack trace for plugin "shotguns.smx":
    L 02/21/2010 - 00:00:33: [SM]   [0]  Line 63, /home/groups/alliedmodders/forums/files/5/0/5/3/9/60194.attach::Event_Hurt()
    I've got this same logspam.
    asherkin
    SourceMod Developer
    Join Date: Aug 2009
    Location: OnGameFrame()
    Old 02-21-2010 , 11:25   Re: [TF2] Unique Shotguns (v1.0)
    Reply With Quote #10

    From the code, it looks like it's trying to get the health of world when you get hurt from fall damage. :p Easy fix.
    __________________
    asherkin is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 12:40.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode