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SourceMod 1.8 Now Stable


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psychonic

BAFFLED
Join Date: May 2008
Old 07-03-2016 , 10:01   Re: SourceMod 1.8 Now Stable
#61

Quote:
Originally Posted by cravenge View Post
Not quite sure if this problem appears to me only or happens to someone else. Ever since I upgraded to the latest SM build, L4D2 crashes during map changes.

I've already tried all the possible things I could do:
  1. Uninstall and reinstall the game. Verify game cache. (No effect)
  2. Redownload Metamod:Source and Sourcemod. (Still no effect)
  3. Disable any metamod and sourcemod plugins and addons, leaving the basic ones loaded. (No effect so far)
  4. Redownload all metamod and sourcemod plugins, extensions, gamedatas, etc. (You already know the results)

None of them worked so far, however, when I downgrade to the latest SM 1.7 build, that problem is gone so if there is any fix you could do about it, I can wait. For now, I'm sticking back to 1.7 until 1.8 doesn't crash the game during map changes.
Works fine for me with only base SM, no third-party plugins/extensions.
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DaftMink
Member
Join Date: Apr 2009
Old 07-06-2016 , 09:37   Re: SourceMod 1.8 Now Stable
#62

Can someone update the latest SM snapshot builds to support the latest Synergy 4.3 public beta?.
A few new game events where added, but I think the engine changed as sdktools no longer works without error.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-06-2016 , 10:05   Re: SourceMod 1.8 Now Stable
#63

Quote:
Originally Posted by DaftMink View Post
Can someone update the latest SM snapshot builds to support the latest Synergy 4.3 public beta?.
A few new game events where added, but I think the engine changed as sdktools no longer works without error.
That would then break it for anyone not opting into the beta.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 07-07-2016 , 15:15   Re: SourceMod 1.8 Now Stable
#64

(Probably) stupid question here, would it be advised to recompile all custom plugins against 1.8 compiler, or is there no difference?

Last edited by sneaK; 07-07-2016 at 15:15.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-07-2016 , 15:39   Re: SourceMod 1.8 Now Stable
#65

Quote:
Originally Posted by blackhawk74 View Post
(Probably) stupid question here, would it be advised to recompile all custom plugins against 1.8 compiler, or is there no difference?
For almost all plugins, it shouldn't make a difference.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 08-07-2016 , 22:03   Re: SourceMod 1.8 Now Stable
#66

Quote:
Originally Posted by Powerlord View Post
For almost all plugins, it shouldn't make a difference.
This is good to know, I am still on 1.7.3 and I notices only depreciation issues really so far.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 08-08-2016 , 07:42   Re: SourceMod 1.8 Now Stable
#67

i have new crash in 1.8 https://crash.limetech.org/azy2sndmppzt, while players do vote to changemap:

Code:
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Vote Changed event: yesVotes: 0, noVotes: 0, potentialVotes: 4
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] VoteStart Usermessage: team: 255, initiator: 1, issue: #L4D_vote_mission_change, param1: #L4D360UI_CampaignTitle_C8, player count: 1, initiatorName: Slav4ik_Bosi4ik
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Active Index for issue #L4D_vote_mission_change: -1
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] VoteStart Usermessage: team: 255, initiator: 1, issue: #L4D_vote_mission_change, param1: #L4D360UI_CampaignTitle_C8, player count: 1, initiatorName: Slav4ik_Bosi4ik
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Active Index for issue #L4D_vote_mission_change: -1
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] VoteStart Usermessage: team: 255, initiator: 1, issue: #L4D_vote_mission_change, param1: #L4D360UI_CampaignTitle_C8, player count: 1, initiatorName: Slav4ik_Bosi4ik
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Active Index for issue #L4D_vote_mission_change: -1
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] VoteStart Usermessage: team: 255, initiator: 1, issue: #L4D_vote_mission_change, param1: #L4D360UI_CampaignTitle_C8, player count: 1, initiatorName: Slav4ik_Bosi4ik
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Active Index for issue #L4D_vote_mission_change: -1
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] VoteRegistered Usermessage: choice: 1
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Vote Changed event: yesVotes: 1, noVotes: 0, potentialVotes: 4
L 08/07/2016 - 16:07:25: [_Vote/votediagnostics.smx] Slav4ik_Bosi4ik used vote command: vote Yes

L 08/07/2016 - 16:07:31: [_Vote/votediagnostics.smx] Vote Changed event: yesVotes: 1, noVotes: 0, potentialVotes: 3


L 08/07/2016 - 16:07:32: [_Vote/votediagnostics.smx] VoteRegistered Usermessage: choice: 1
L 08/07/2016 - 16:07:32: [_Vote/votediagnostics.smx] Vote Changed event: yesVotes: 2, noVotes: 0, potentialVotes: 3
L 08/07/2016 - 16:07:32: [_Vote/votediagnostics.smx] Danil_bosik used vote command: vote Yes
L 08/07/2016 - 16:07:33: [_Vote/votediagnostics.smx] VotePass Usermessage: team: 255, issue: #L4D_vote_passed_mission_change, param1: #L4D360UI_CampaignTitle_C8
Wrote minidump to: /home/l4d2_marsus_versus/serverfiles/left4dead2/addons/sourcemod/data/dumps/4840a053-a03a-8b1f-044b947f-4b985414.dmp
Segmentation fault (core dumped)
email debug.log to [email protected]
Sun Aug  7 16:07:36 MSK 2016: Server restart in 10 seconds
i use NativeVotes API from first post https://forums.alliedmods.net/showthread.php?t=208008 for my plugins what do votes

what can do this crash? plugins can?

sm exts list:

Code:
->
[01] Accelerator (2.2.1): SRCDS Crash Handler
[02] Webternet (1.8.0.5919): Extension for interacting with URLs
[03] cURL Extension (1.3.0.0): cURL Extension
[04] Left 4 Downtown 2 (0.6.1): Competitive framework support extension for L4D2
[05] BinTools (1.8.0.5919): Low-level C/C++ Calling API
[06] SDK Hooks (1.8.0.5919): Source SDK Hooks
[07] SDK Tools (1.8.0.5919): Source SDK Tools
[08] Client Preferences (1.8.0.5919): Saves client preference settings
[09] SQLite (1.8.0.5919): SQLite Driver
[10] Regex (1.8.0.5919): Provides regex natives for plugins
[11] DHooks (2.0.5): Dynamic Hooks
[12] GeoIP (1.8.0.5919): Geographical IP information
[13] GeoIPCity (1.1.2): Geographical IP information
[14] MySQL-DBI (1.8.0.5919): MySQL driver implementation for DBI
[15] Top Menus (1.8.0.5919): Creates sorted nested menus
server:
L4D2 Linux, SM 1.8.0.5919, Metamod 1.10.7-devV

i see what i no one who have this crash, sm devs please give info about this )
Attached Files
File Type: txt trace from debug.txt (20.2 KB, 164 views)

Last edited by Electr000999; 08-08-2016 at 08:39.
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 10-14-2016 , 07:49   Re: SourceMod 1.8 Now Stable
#68

Can you add in the future cvar to off this erors
PHP Code:
[SMException reportedPlugin not runnable 
?
For this reason I had sm 1.7, a lot of these erros and I can't read a normal error logs..
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psychonic

BAFFLED
Join Date: May 2008
Old 10-14-2016 , 08:20   Re: SourceMod 1.8 Now Stable
#69

Quote:
Originally Posted by CamerDisco View Post
Can you add in the future cvar to off this erors
PHP Code:
[SMException reportedPlugin not runnable 
?
For this reason I had sm 1.7, a lot of these erros and I can't read a normal error logs..
Are you actually receiving that error in a build newer than 1.8.0.5932 ?
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 10-14-2016 , 08:38   Re: SourceMod 1.8 Now Stable
#70

Now I'm having the newest sm 1.8
PHP Code:
SourceMod Version1.8.0.5946 
It's on my cs:go server with multiple mods: surf, deathrun, jail, minigames, zombie mod, paintball, hungergames.
I know that keeping a lot of mods on 1 server isn't good, but I don't have any problems with it, only these errors on logs..
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Last edited by CamerDisco; 10-14-2016 at 08:41.
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