// Maximum spit puddles (inferno flames).
// Note: Must be at least 2 to display particles.
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "64.000000"
l4d2_vomitjar_spit_puddle_max "2"
Admin Commands
sm_print_cvars_l4d2_vomitjar_spit => Print the plugin related cvars and their respective values to the console. (z flag required)
Change Log
Spoiler
1.0.2 (27-September-2022)
- Changed detection of spit generated by vomitjar to compare based on same tick instead of position.
1.0.1 (19-September-2022)
- Added cvar to attach a spitter slime trail particle. (thanks "AsphyxiaJLSA" for requesting)
1.0.0 (17-September-2022)
- Initial release.
Known Issues
The sound isn't reproduced the same way as when you stand on a puddle created from a Spitter spit.
The puddle of spit isn't created while survivors don't exit the safe room. (game-design, search for l4d2_spit_spread_patch plugin to fix this behavior)
Notes
Like the Spitter's spit, this plugin won't make the spit puddle hurt infected, only survivors. (Use [L4D2] Spitter Acid Damage by Silvers instead)