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[L4D] Force Mission Changer 1.4.0


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mrelfire
Member
Join Date: May 2010
Old 05-28-2010 , 09:23   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #511

Quote:
Originally Posted by Visual77 View Post
Unfortunetly, there are no events for survival mode. And would you really want a server that switches map when everyone has died or got a bronze medal? That's not how survival mode works. You play untill you feel satisifed with your result, then you use the ingame vote to change map.

And as I mentioned a few pages back, I was working on support for scavenge, but I dropped that case quite some while ago. It was not possible. To conclude what I'm trying to say here, and it's gonna make you dissapointed, but there is no way to fix the force mission changer for scavenge and survival mode. Scavenge might work if we find a script to spawn gascans after the map has changed, but there seems to be no way at the moment.
Sad, very sad. If I understood we have perhaps scavenge.
mrelfire is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 05-29-2010 , 10:37   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #512

I run a few costum maps that they only can vote for... only when the voted map is finished it wil stop the game.. isnt it possible to just but that map in sm_l4dco_mapchanger.txt like this:

Quote:
"ForceMissionChangerSettings"
{
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Dead Air"
}
"l4d_airport05_runway"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_farm05_cornfield"
{
"next mission map" "l4d_garage01_alleys"
"next mission name" "Crash Course"
}
"l4d_garage02_lots"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_residentevil_rpd"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}

}

want normally if you begin ad BH it will change to crash..
so resident should change also then... but it wont :/
is this possible what I want if yes what Iam I doing wrong?
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Yanush
Junior Member
Join Date: Dec 2009
Old 06-10-2010 , 15:32   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #513

Anyone know how to make it work with mutations?

I laready use the version which is said: works with mutations.

But im running chainsaw massacre mutation and the plugin dont recognize it.

Plugin is working, looks fine, but when campaign ends, its not changing to another campaign.
Yanush is offline
Blu3star
Member
Join Date: Jul 2009
Old 06-10-2010 , 15:40   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #514

Go in the sp with notepad, and search for 'mutation9'.
Change all the 9's to 7. Recompile. Of course, now it wont work for 'Guard the gnome' mutation, but that's the best I can
help. :X
Blu3star is offline
Yanush
Junior Member
Join Date: Dec 2009
Old 06-10-2010 , 16:45   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #515

Quote:
Originally Posted by Blu3star View Post
Go in the sp with notepad, and search for 'mutation9'.
Change all the 9's to 7. Recompile. Of course, now it wont work for 'Guard the gnome' mutation, but that's the best I can
help. :X
Not working this way
I already made my own sp file with all mutations (20) but didnt work,
Then i tried just replacing mutation9 with mutation7 but still doesnt work ;/
Yanush is offline
Blu3star
Member
Join Date: Jul 2009
Old 06-10-2010 , 21:13   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #516

Okay, this one is tested, and working. It's missing realism though.
Attached Files
File Type: sp Get Plugin or Get Source (sm_l4d_vs_mapchanger.sp - 391 views - 13.1 KB)
Blu3star is offline
SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-14-2010 , 20:46   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #517

His Visual

Thanks a lot for fix the plugin. Now I'm testing and I will let u know if there is crash or disconnect.



EDIT: In .txt file there are togheter maps from L4D1 and L4D2. Should I delete the maps from L4D1 or doesn't matter?

Last edited by SilentBr; 06-14-2010 at 20:49.
SilentBr is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 06-15-2010 , 04:30   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #518

Crashes are not due to this plugin, and you can still have the L4D maps in the .txt files. This plugin supports both L4D1 and2.

Btw, room for one wont work with the version above, becuase it needs a seperate .txt file for finales only. And no one noticed that which makes me believe "Room for one" isn't popular.
Visual77 is offline
marvel
BANNED
Join Date: Dec 2009
Old 07-03-2010 , 06:17   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #519

Well, it doesnt work. After 4 rounds it just drops all players from the sever. Hope somebody can fix this!
marvel is offline
Mr Chris
New Member
Join Date: May 2010
Old 07-04-2010 , 13:30   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #520

I cant see the newest version attached to any of your posts can you link me to the latest version?
Mr Chris is offline
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