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[L4D] Force Mission Changer 1.4.0


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Blakeocity
Senior Member
Join Date: Nov 2009
Old 04-11-2010 , 12:52   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #441

How did you get it working with Scavenge?
Did you use the latest version of FMC? or v1.3.5?

I haven't been able to get it working in Scav in either..

Last edited by Blakeocity; 04-11-2010 at 13:06.
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-18-2010 , 10:33   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #442

Can anybody test this. It should work in all gamemodes in l4d2.
I can't test because I'm on laptop.

I see it loades and detects gamemode without fault but if works....
Attached Files
File Type: txt l4d2_co_mapchanger.txt (661 Bytes, 321 views)
File Type: txt l4d2_sc_mapchanger.txt (693 Bytes, 230 views)
File Type: txt l4d2_sv_mapchanger.txt (1.3 KB, 254 views)
File Type: txt l4d2_vs_mapchanger.txt (661 Bytes, 323 views)
File Type: txt l4d2_re_mapchanger.txt (661 Bytes, 244 views)
File Type: sp Get Plugin or Get Source (l4d2_mapchanger.sp - 640 views - 17.5 KB)
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Last edited by kwski43; 04-19-2010 at 11:26.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 04-19-2010 , 08:53   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #443

Going to test on Scavenge right now!
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Blu3star
Member
Join Date: Jul 2009
Old 04-19-2010 , 21:10   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #444

Doesn't seem to work on scavenge mode
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 04-20-2010 , 21:54   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #445

Nah it doesn't.
I'm using ReadyUp and the map instantly changes to the next one I have set in my rotation upon the start of the first round.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-22-2010 , 17:28   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #446

Updated .txt for The Passing for those that want it, or don't know how to create one themselves. (I was told The Passing was the missing chapters between Dead Center and Dark Carnival, so I choosed to put The Passing right after Dead Center)

Last edited by Visual77; 11-30-2011 at 13:08.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 04-26-2010 , 10:44   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #447

kwski43,

Versus realism mode doesn't seem to be detected.

Cheers,

#edit

Upon checking i noticed this: [SM] Value of cvar "mp_gamemode": "mutation12"

does this mean the gamemode will change weekly?

Last edited by SaintK; 04-26-2010 at 10:51.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-26-2010 , 11:19   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #448

Aye we got this problem, it's not changing maps at the end, can we get a fix please?
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Newf
Senior Member
Join Date: Dec 2009
Old 04-26-2010 , 11:42   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #449

Quote:
Originally Posted by IronWarrior View Post
Aye we got this problem, it's not changing maps at the end, can we get a fix please?
i was getting map crashes constantly, then i removed the superversus plugin and things were fine. once i recompiled it and put it back in, it ran fine. now i'm getting very random crashes on map changes.

while looking through my log file last night, i saw that it crashed while trying to switch to No Mercy (i have the l4d1 maps installed)...thing is...it wasn't at that point in the rotation, nor did any of the admins that were on try to change it.

so there's definitely an issue with this plugin somewhere i think.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 04-26-2010 , 15:33   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #450

I've got another strange bug. If a client disconnects very quickly after the map change(either the same second, or 1 or 2 seconds after it writes the log entry that a mapchange is occurring) it loads up the default starting map defined in the config, and kicks all the clients.
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