Member
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09-03-2010
, 20:03
L4D2 ISSUES - Urgent
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#1
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So I am trying to make a versus l4d2 server, I bought it from serverFFS and now I've installed Sourcemod, Metamod and 3 other plugins. Now, how exactly do I make it versus and how do I connect to the lobby? I have no bloody clue.
Quote:
Originally Posted by From another thread
I am trying to make a versus server
Note: If anyone can help me install my l4d2 server it would be fucking perfect. I'd hook you up for FTP, add me on msn: [email protected]. Otherwise, help me in this thread.
Sorry for bumping but I am in need of some "urgent" assistance, I've bought the server for 3 hours ago and I have no clue what I should do. I've installed Sourcemod, Metamod and three plugins.
Now how do I connect to my server? I've heard about the sv_search_key something and mm_dedicated_force_servers. My server is hosted from serverFFS.
Now also, could someone help me make my config file shorter? It's huge like fuck and the most stuff is not being used?
Code:
//--> This is the name for your server
hostname "fE' Server 3 - Versus"
//--> This is the search key
sv_search_key fegaming
//--> Rcon password - Sets the password for remote rcon admin
rcon_password "this is private"
//--> Gametypes sets the gametypes you want your server to run
//----> Versus Only: sv_gametypes "versus"
//----> Survival Only: sv_gametypes "survival"
//----> Coop Only: sv_gametypes "coop"
//----> Both: sv_gametypes "versus,coop"
sv_gametypes "versus"
//--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
//----> Versus Only: mp_gamemode "versus"
//----> Survival Only: mp_gamemode "survival"
//----> Coop Only: mp_gamemode "coop"
//----> Both: mp_gamemode "versus,coop"
mp_gamemode "both"
//--> Steam group # to assign to server
sv_steamgroup 0
sm_cvar fps_max 0
//--> Uncaps the servers maxfps limit
//--> (May be restricted by server provider on command line)
//--> Do not connect to the Match Making Service
//--> "0" = Off
//--> "1" = On
sv_steamgroup_exclusive 0
//--> When Enabled, Steamgroup members take priority when joining
//--> The server. However, anyone may join as long as a steamgroup
//--> Member has joined first. Slots are only reserved while they
//--> Are available in this manner, and a minimum of 1 slot is
//--> Reserved, because when a steamgroup member connects to the
//--> Server, other players will be able to connect. If there are
//--> Other players connected and the steamgroup member disconnects
//--> A random player will qualify to fill the remaining slot.
//Allow connections without creating lobby
//--> "0" = Off
//--> "1" = On
sv_allow_lobby_connect_only 0
//--> Default is "0". When Enabled, cannot connect to
//--> Games currently in progress.
//--> All talk - Allow both teams to use audio chat to speak with each other
//--> "0" = Off
//--> "1" = On
sv_alltalk 0
//--> Region - This sets the lobby in which your server will be part of
//--> You will want to set this to the closest location to your server
//--> eastcoast - sv_region 0
//--> westcoast - sv_region 1
//--> south america - sv_region 2
//--> europe - sv_region 3
//--> asia - sv_region 4
//--> australia - sv_region 5
//--> middle east - sv_region 6
//--> africa - sv_region 7
//--> world - sv_region 255
sv_region 3
//--> Allow use of cheats
//--> "0" = Off
//--> "1" = On
sv_cheats 0
//--> Disabled by default. Recommend using Admin Cheats Extension if you
//--> Wish to enable this. See below in this file.
sv_contact "[email protected]"
//--> Admin Contact email address to display on serverinfo.
// Log Settings
sv_logfile 1
sv_logbans 1
sv_logecho 1
sv_log_onefile 0
// Rate Settings
sv_minrate 20000
sv_maxrate 30000
//sm_cvar mp_gamemode versus
//--> sourcemod override forcing gamemod.
//--> versus, survival, scavenge, coop.
//-----------------------------------------------------------
//--> Custom Modifications for a competitive hike
//-----------------------------------------------------------
sm_cvar director_adrenaline_density 3.56
//--> How much Adrenaline should there be for every
//--> 100 sq ft in each level.
//sm_cvar director_convert_pills 0
//--> Convert all pills to medpacks in non-versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
//--> server error? If set to 0, disabled medpacks & pills.
sm_cvar director_defibrillator_density 0.0
//--> Reference director_adrenaline_density.
sm_cvar director_pain_pill_density 5
//--> Reference director_adrenaline_density.
sm_cvar director_super_weapon_density 0.0
//--> How much super weapons (Grenade Launcher, etc.)
//--> should there be for every 100 sq ft in each level.
sm_cvar director_tank_force_offer 1
//--> Force the director to spawn a tank on each level.
//--> Remember, the director can only force a tank spawn
//--> On levels that have "possible" spawn locations already.
//--> There are some levels that do not have tank spawn
//--> Locations, and as a result, this does not work on all levels.
sm_cvar director_upgradepack_density 3.56
//--> Reference director_adrenaline_density.
//--> Upgradepack refers to fire rounds, etc.
sm_cvar director_vomitjar_density 3.56
//--> Reference director_adrenaline_density.
sm_cvar versus_tank_chance 1.0000
//--> Percentile chance of tank spawn per team.
//--> Refers to levels excluding first and last per campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_finale 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to finale level in each campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_intro 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to only first level of the campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_flow_team_variation 0.0
//--> Refers to the variable chance of tank spawning
//--> in a different spot for each team.
//--> "0.0" = same spawn spot per team.
//--> "5.0" = 5% map distance variation CHANCE.
sm_cvar versus_witch_chance 1.0000
//--> See versus_tank_chance Above.
sm_cvar versus_witch_chance_finale 1.0
//--> See versus_tank_chance_finale Above.
sm_cvar versus_witch_chance_intro 1.0
//--> See versus_tank_chance_intro Above.
sm_cvar versus_witch_flow_team_variation 0.0
//--> See versus_tank_flow_team_variation Above.
sm_cvar tank_stuck_time_suicide 9999999999
//--> Prevents tank suicide when stuck.
sm_cvar versus_boss_flow_max_intro 0.9
//--> Tank can spawn up to 90% of map distance in first level.
sm_cvar versus_boss_flow_max 0.9
//--> Tank can spawn up to 90% of map distance in levels
//--> Excluding the first level.
sm_cvar vs_max_team_switches 9999
//--> Removes the limit of team switches per map.
//sm_cvar director_vs_convert_pills 0
//--> Convert all pills to medpacks in versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
sm_cvar director_tank_lottery_selection_time "2"
//--> How many seconds the tank waits to give an infected
//--> Player control of the Tank. During this interval
//--> The AI controls the Tank.
//--> Default "4". Set to "0" to remove AI control completely.
sm_cvar z_ghost_delay_max 22
sm_cvar z_ghost_delay_min 22
//--> Maximum/Minimum amount of time (in seconds) for players to
//--> Wait to respawn as the Infected.
//--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
//--> second spawn timer. If Max = "22" and Min = "15", the
//--> Spawn timer will be random, between 15 and 22 seconds.
//-----------------------------------------------------------
//--> Tougher Witch
//-----------------------------------------------------------
sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
sm_cvar z_witch_health "2000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "800"
sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"
//-----------------------------------------------------------
//--> There are some items such as medpacks & Defibrillators
//--> that are "static" items in each level. Restricting their
//--> Density to "0.0" will remove all non-static items of its
//--> Kind. There is an plugin that will fix this, but removes
//--> All medpacks including starting medpacks, among other
//--> Things.
//--> This plugin is Confogl. Check it out at
//--> http://code.google.com/p/confogl/
//-----------------------------------------------------------
//-----------------------------------------------------------
//--> Left 4 Downtown v0.4.4 SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=91132
//--> Unlock Maximum player slots & Updated Developer
//--> Functionality.
l4d_maxplayers 12
sm_cvar l4d_maxplayers 12
//--> Set to "-1" to disable override, and can be set using
//--> -maxplayers or +maxplayers from cmdline instead of
//--> using l4d_maxplayers "xx" command.
//--> "18" is maximum.
//-----------------------------------------------------------
//--> Admin Cheats SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=81101
//--> Allows Admins (or console) to use cheat commands
//--> with sv_cheats 0.
sm_admin_cheats_level "abcdefghijklmz"
//--> Remove // to enable.
//--> z refers to flag. ex: "z", "b", etc.
//-----------------------------------------------------------
//--> Super Versus v1.5.4 SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?p=830069
//--> Allows you to raise/lower player limitations per team
//--> which is normally restricted to "4".
//--> Requires SM 1.3+
l4d_survivor_limit 4
sm_cvar l4d_survivor_limit 4
//--> Maximum number of survivors. Default 4, Maximum: 18.
l4d_infected_limit 4
sm_cvar l4d_infected_limit 4
//--> Maximum number of infected. Default 4, Maximum: 18.
l4d_supertank 0
sm_cvar l4d_supertank 0
//--> Set tank HP dependent on survivor amount.
//--> "1" to Enable, "0" to Disable. Default: "0".
l4d_tank_hpmulti 0.5
sm_cvar l4d_tank_hpmulti 0.5
//--> Tanks HP Multiplier (multi*(survivors-4))
//--> Default: "0.25".
//l4d_XtraHP "0"
//--> Give extra survivor medpacks.
//--> "1" to Enable, "0" to Disable. Default: "0".
l4d_killreservation 1
sm_cvar l4d_killreservation 1
//--> Allows more than 8 players to connect to server.
//--> "1" to Enable, "0" to Disable. Default: "1".
//-----------------------------------------------------------
//--> Snare Speak v1.9
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?p=851283
//--> Allows players on opposing teams to communicate via
//--> Custom voice channels during "snares".
//--> Ex: Hunter pounces Coach. Hunter & Coach players have a
//--> Private voice channel during this period.
snarespeak_printchannel 1
//--> Prints to chat when voice channel is created/dstroyed.
snarespeak_endofround_alltalk 1
//--> Enables alltalk at end of round.
snarespeak_allowboomer 1
//--> Allows Boomer to create voice channels.
snarespeak_boomertime 10
//--> Time in seconds for boomed survivors to be connected.
//--> Set to 0 to keep channel open until bile wears off.
snarespeak_twoway 1
//--> Allows both the attacker and victim to hear each other.
//--> If set to 0, the victim cannot hear the attacker.
snarespeak_startofround_alltalk 0
//--> Enables alltalk at the start of round, until the safe
//--> Room door is opened. 0 Disables, 1 Enables.
//-----------------------------------------------------------
//--> Remove Lobby Reservation v1.1.0 SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=94415
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.
l4d_unreserve_full 1
sm_cvar l4d_unreserve_full 1
//--> Set to "1" to automatically unreserve server at "full"
//--> Again, this is 4 for Survival, 8 for Versus, etc.
//--> Set to "0" to require admin to manually enter command.
//--> Type sm_unreserve in console as Admin in-game to
//--> Manually remove the reservation, after the game starts
//--> From the lobby.
//-----------------------------------------------------------
//--> L4D Heartbeat Trigger SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at http://forums.alliedmods.net/showthread.php?t=102052
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.
sm_heartbeat_auto 1
//--> Makes everyone on the server "heartbeat" when a player
//--> Disconnects. Default: 1 (Enabled.) 0 to Disable.
sm_heartbeat_timeout 20
//--> This is the timeout value between when the command can
//--> be sent.
// Execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
This is my console when I start the server
Code:
WARNING: No map specified! Defaulting to c1m1_hotel
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2266.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
#Game.dll loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
Unknown command "port"
maxplayers set to 18
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 109.73.163.10, mode MP, dedicated Yes, ports 27015 SV / 0 CL
---- Host_NewGame ----
Host_NewGame on map c1m1_hotel
L 09/03/2010 - 23:42:42: -------- Mapchange to c1m1_hotel --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Director's script
Couldn't find any entities named fire13_timer, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_clip, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_smoke, which point_template fire13_template is specifying.
Couldn't find any entities named fire13_fog_volume, which point_template fire13_template is specifying.
Couldn't find any entities named fire14_timer, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_clip, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_smoke, which point_template fire14_template is specifying.
Couldn't find any entities named fire14_fog_volume, which point_template fire14_template is specifying.
Couldn't find any entities named fire15_timer, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_clip, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_smoke, which point_template fire15_template is specifying.
Couldn't find any entities named fire15_fog_volume, which point_template fire15_template is specifying.
Couldn't find any entities named fire16_timer, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_clip, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_smoke, which point_template fire16_template is specifying.
Couldn't find any entities named fire16_fog_volume, which point_template fire16_template is specifying.
Couldn't find any entities named sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire03-sound, which point_template fire03-template is specifying.
Couldn't find any entities named fire04-sound, which point_template fire04-template is specifying.
Couldn't find any entities named fire10-sound, which point_template fire10-template is specifying.
Couldn't find any entities named fire27-sound, which point_template fire27-template is specifying.
Couldn't find any entities named fire28-sound, which point_template fire28-template is specifying.
Couldn't find any entities named fire_ballroom_02-sound, which point_template fire_ballroom_02-template is specifying.
Couldn't find any entities named fire_ballroom_01-sound, which point_template fire_ballroom_01-template is specifying.
Couldn't find any entities named fire_ballroom_03-sound, which point_template fire_ballroom_03-template is specifying.
Couldn't find any entities named fire_ballroom_04-sound, which point_template fire_ballroom_04-template is specifying.
Couldn't find any entities named fire_ballroom_05-sound, which point_template fire_ballroom_05-template is specifying.
Couldn't find any entities named fire_ballroom_06-sound, which point_template fire_ballroom_06-template is specifying.
Couldn't find any entities named fire_ballroom_07-particles, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point1, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point3, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point5, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-point6, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-hurt, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_07-sound, which point_template fire_ballroom_07-template is specifying.
Couldn't find any entities named fire_ballroom_08-sound, which point_template fire_ballroom_08-template is specifying.
Couldn't find any entities named fire_ballroom_09-sound, which point_template fire_ballroom_09-template is specifying.
Couldn't find any entities named fire_ballroom_10-sound, which point_template fire_ballroom_10-template is specifying.
Couldn't find any entities named fire_ballroom_11-sound, which point_template fire_ballroom_11-template is specifying.
Couldn't find any entities named inferno02-sound, which point_template inferno02-template is specifying.
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
WARNING: orator at 454 5671 2684 missing modelname
Attempting to precache model, but model name is NULL
Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
Initializing Director's script
[SourceBans] Loading configs/sourcebans.cfg config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
exec: couldn't exec coop.cfg
exec: couldn't exec coop_normal.cfg
Unknown command "mp_gamemode"
[SM] Changed cvar "fps_max" to "0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "fps_max") (value "0")
[SM] Changed cvar "director_adrenaline_density" to "3.56".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_adrenaline_density") (value "3.56")
[SM] Changed cvar "director_defibrillator_density" to "0.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_defibrillator_density") (value "0.0")
[SM] Changed cvar "director_pain_pill_density" to "5".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_pain_pill_density") (value "5")
[SM] Changed cvar "director_super_weapon_density" to "0.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_super_weapon_density") (value "0.0")
[SM] Changed cvar "director_tank_force_offer" to "1".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_tank_force_offer") (value "1")
[SM] Changed cvar "director_upgradepack_density" to "3.56".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_upgradepack_density") (value "3.56")
[SM] Changed cvar "director_vomitjar_density" to "3.56".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_vomitjar_density") (value "3.56")
[SM] Changed cvar "versus_tank_chance" to "1.0000".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_tank_chance") (value "1.0000")
[SM] Changed cvar "versus_tank_chance_finale" to "1.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_tank_chance_finale") (value "1.0")
[SM] Changed cvar "versus_tank_chance_intro" to "1.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_tank_chance_intro") (value "1.0")
[SM] Changed cvar "versus_tank_flow_team_variation" to "0.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_tank_flow_team_variation") (value "0.0")
[SM] Changed cvar "versus_witch_chance" to "1.0000".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_witch_chance") (value "1.0000")
[SM] Changed cvar "versus_witch_chance_finale" to "1.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_witch_chance_finale") (value "1.0")
[SM] Changed cvar "versus_witch_chance_intro" to "1.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_witch_chance_intro") (value "1.0")
[SM] Changed cvar "versus_witch_flow_team_variation" to "0.0".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_witch_flow_team_variation") (value "0.0")
[SM] Changed cvar "tank_stuck_time_suicide" to "9999999999".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tank_stuck_time_suicide") (value "9999999999")
[SM] Changed cvar "versus_boss_flow_max_intro" to "0.9".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_boss_flow_max_intro") (value "0.9")
[SM] Changed cvar "versus_boss_flow_max" to "0.9".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "versus_boss_flow_max") (value "0.9")
[SM] Changed cvar "vs_max_team_switches" to "9999".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "vs_max_team_switches") (value "9999")
[SM] Changed cvar "director_tank_lottery_selection_time" to "2".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "director_tank_lottery_selection_time") (value "2")
[SM] Changed cvar "z_ghost_delay_max" to "22".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_ghost_delay_max") (value "22")
[SM] Changed cvar "z_ghost_delay_min" to "22".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_ghost_delay_min") (value "22")
[SM] Changed cvar "z_witch_damage" to "100".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_damage") (value "100")
[SM] Changed cvar "z_witch_damage_per_kill_hit" to "60".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_damage_per_kill_hit") (value "60")
[SM] Changed cvar "z_witch_flashlight_range" to "1000".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_flashlight_range") (value "1000")
[SM] Changed cvar "z_witch_health" to "2000".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_health") (value "2000")
[SM] Changed cvar "z_witch_personal_space" to "400".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_personal_space") (value "400")
[SM] Changed cvar "z_witch_speed" to "800".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_speed") (value "800")
[SM] Changed cvar "z_witch_threat_hostile_range" to "1000".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_threat_hostile_range") (value "1000")
[SM] Changed cvar "z_witch_threat_normal_range" to "800".
L 09/03/2010 - 23:42:44: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "z_witch_threat_normal_range") (value "800")
Unknown command "l4d_maxplayers"
[SM] Unable to find cvar: l4d_maxplayers
Unknown command "sm_admin_cheats_level"
Unknown command "l4d_survivor_limit"
[SM] Unable to find cvar: l4d_survivor_limit
Unknown command "l4d_infected_limit"
[SM] Unable to find cvar: l4d_infected_limit
Unknown command "l4d_supertank"
[SM] Unable to find cvar: l4d_supertank
Unknown command "l4d_tank_hpmulti"
[SM] Unable to find cvar: l4d_tank_hpmulti
Unknown command "l4d_killreservation"
[SM] Unable to find cvar: l4d_killreservation
Unknown command "snarespeak_printchannel"
Unknown command "snarespeak_endofround_alltalk"
Unknown command "snarespeak_allowboomer"
Unknown command "snarespeak_boomertime"
Unknown command "snarespeak_twoway"
Unknown command "snarespeak_startofround_alltalk"
Unknown command "l4d_unreserve_full"
[SM] Unable to find cvar: l4d_unreserve_full
Unknown command "sm_heartbeat_auto"
Unknown command "sm_heartbeat_timeout"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Connection to Steam servers successful.
VAC secure mode is activated.
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