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[L4D] Score/Team Manager 1.1.1


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 04-27-2009 , 01:30   Re: [L4D] Score/Team Manager
Reply With Quote #31

1.0.3 update released!
  • feature: added 'highest score goes survivor first, except on finale' to use this set the cvar l4d_team_order 5

I highly recommend everyone use l4d_team_order 5 if they are running their own non-competitive server! Usually the highest score goes survivor first, which means that if the winning team from maps 1-4 wins the first round on the finale, the game is now over. Whatever the other team does, it doesn't matter because they already lost.

By having the losing team go survivor first on the finale, this will keep the full game going because they still can win the finale as survivors, and then have the potential to stop the other team as infected.
Downtown1 is offline
Felycity
Member
Join Date: Mar 2009
Old 04-28-2009 , 23:05   Re: [L4D] Score/Team Manager
Reply With Quote #32

hello, thanks for great plugin.
i think this is something wrong, so i report.
"!printscores" seems strange.
look at this image.
i was Infected, but only Surviver's scores printed.
my specification below.

SERVER OS:
Windows Server 2003 R2

MODS RUNNING:
metamod 1.7.1
sourcemod 1.2.1-hg2676

[L4D] Score/Team Manager Setting:
l4d_team_order 0

one more thing, i disabled this plugin for 3 days.
i confirmed there is no team shuffle problem anymore.
but still i want to use this plugin for team management, of cource.
Felycity is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 05-01-2009 , 16:46   Re: [L4D] Score/Team Manager
Reply With Quote #33

Quote:
Originally Posted by Felycity View Post
hello, thanks for great plugin.
i think this is something wrong, so i report.
"!printscores" seems strange.
look at this image.
i was Infected, but only Surviver's scores printed.
my specification below.

SERVER OS:
Windows Server 2003 R2

MODS RUNNING:
metamod 1.7.1
sourcemod 1.2.1-hg2676

[L4D] Score/Team Manager Setting:
l4d_team_order 0

one more thing, i disabled this plugin for 3 days.
i confirmed there is no team shuffle problem anymore.
but still i want to use this plugin for team management, of cource.
Hmm, it does seem like there has been some error. Can you paste your error logs please?
Downtown1 is offline
coach
SourceMod Donor
Join Date: Jun 2008
Old 05-01-2009 , 20:58   Re: [L4D] Score/Team Manager
Reply With Quote #34

Is there any menu commands added yet?
coach is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 05-01-2009 , 22:33   Re: [L4D] Score/Team Manager
Reply With Quote #35

Not yet, I'll probably add it at the same time I add a menu version of the printscores command.
Downtown1 is offline
minos197
New Member
Join Date: Apr 2009
Old 05-02-2009 , 06:31   Re: [L4D] Score/Team Manager
Reply With Quote #36

Shouldn't the sm_swap command swap player with another player?

Sm_swap player1(source) player2(target)??

How does the the switch currently work if i swap an survivor to a full team of infected??
minos197 is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 05-02-2009 , 14:36   Re: [L4D] Score/Team Manager
Reply With Quote #37

Swap swaps the player to the other team. So if you specify 2 players from opposite teams (i.e. sm_swap playerA playerB and playerA is on survivors, playerB is on infected) then you get the effect of swapping those 2 players.

If you try to swap to a team that is already full, it puts him to spectate and keeps trying every once in a while to swap him to the full team. So I wouldn't try doing that unless you're going to swap one of the people from the full team to the non-full team right after.
Downtown1 is offline
madcap
Senior Member
Join Date: Feb 2009
Old 05-04-2009 , 14:43   Re: [L4D] Score/Team Manager
Reply With Quote #38

Just curious if there is any way you could add functionality to directly manipulate scores. Last night the server timed out after 2 rounds. We restarted on the 3rd level but the scores had been reset. It would be nice if an admin could just hand out points to a team as a handicap or something.

Once the functionality exists it would also open up the possibility alternative scoring systems.
madcap is offline
HALFeighth
New Member
Join Date: May 2009
Old 05-04-2009 , 22:23   Re: [L4D] Score/Team Manager
Reply With Quote #39

I haven't tried it yet, but I'm curious as to how you would enter player names that contain special characters, or whether you would need to enter a full name - for the swap command.

Also, I've seen people use a plugin with a !swap command that is used in regular teamchat that made the process seem a little easier...
HALFeighth is offline
Packhead
Member
Join Date: Dec 2007
Old 05-04-2009 , 23:52   Re: [L4D] Score/Team Manager
Reply With Quote #40

I put this in tonight and experienced all sorts of issues... not sure if it something on my boxes or not, but I'm not thinking so...

I've noticed if I load the plugin after a game has started, it will display the correct scores using sm_printscores. Also it will properly keep the teams together. I'm using order #5, so that the last map the normal method is switched. One thing I've noticed about this: at the end of the game, it says the team that loses actually wins.

Also, if the plugin is loaded at startup, and then it sits in hibernation waiting for a lobby to connect, sm_printscores doesn't work, it only prints "Survivors:" and that's it, no scores.

I think the bigger issue is that the team swapping around doesn't seem to work all the time. We played a round tonight where my team was ahead, and the following round we spawned as infected. The game said we were behind (even though I knew we weren't, first map and we knocked them out before they even had a chance to get out of the apartment) and we made it to the safe house -- clearly we won. But then we were infected first the following round...

Just thought I'd contribute. Here's what I've got loaded:

Quote:
admin-flatfile.smx
admin-sql-threaded.smx
adminhelp.smx
adminmenu.smx
advertisements.smx (displays ads at specified times)
antiflood.smx
basechat.smx
basecomm.smx
basecommands.smx
basetriggers.smx
basevotes.smx
clientprefs.smx
funcommands.smx
funvotes.smx
playercommands.smx
pluginmanager.smx (allows load/unload of plugins through GUI in game)
sounds.smx
sourcebans.smx (for sourcebans... lol)
sql-admin-manager.smx
votemanager2.smx (blocks vote commands... basically being used to block admins from being vote kicked)
Packhead is offline
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