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DOD_Woflie crashes server


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Nol ur role
Junior Member
Join Date: Apr 2006
Old 02-07-2019 , 13:14   DOD_Woflie crashes server
Reply With Quote #1

Hi guys, I know DOD is a dinosaur, but we still run the game for the old folks (and some youngsters).
A while back we transitioned from Linux to Windows. Since then there are maps we use to run on Linux that now crash the server (now that we are using Windows). Check the logs and there is not really any concrete error message that I can find. Has anyone experienced this and if so, were you able to fix it. And if there is anyone that may have some possible ideas for the fix, please let me know. Thank you in advance.... below is what I see in the logs.

L 02/07/2019 - 09:46:24: Log file started (file "logs\L0207154.log") (game "dod") (version "48/1.1.2.6/6153")
L 02/07/2019 - 09:46:24: Loading map "dod_wolfie"
L 02/07/2019 - 09:46:24: Server cvars start
L 02/07/2019 - 09:46:24: Server cvar "amx_client_languages" = "1"
L 02/07/2019 - 09:46:24: Server cvar "amx_language" = "en"
L 02/07/2019 - 09:46:24: Server cvar "amx_nextmap" = "dod_falaise"
L 02/07/2019 - 09:46:24: Server cvar "amx_timeleft" = "13:25"
L 02/07/2019 - 09:46:24: Server cvar "amxmodx_version" = "1.8.2"
L 02/07/2019 - 09:46:24: Server cvar "coop" = "0"
L 02/07/2019 - 09:46:24: Server cvar "deathmatch" = "1"
L 02/07/2019 - 09:46:24: Server cvar "DoD Medic Class" = "Version: 76.8 by: =|[76AD]|= TatsuSaisei"
L 02/07/2019 - 09:46:24: Server cvar "dod_clanmatch" = "0.8.1"
L 02/07/2019 - 09:46:24: Server cvar "dod_fadetoblack_plugin" = "Version 0.9 by FeuerSturm | www.dodplugins.net"
L 02/07/2019 - 09:46:24: Server cvar "dod_medic_class_76_8.amxx" = "AMXX DoD Community"
L 02/07/2019 - 09:46:24: Server cvar "dod_shellshock_stats" = "1.4"
L 02/07/2019 - 09:46:24: Server cvar "dod_teammanager_plugin" = "Version 1.4 by FeuerSturm | www.dodplugins.net"
L 02/07/2019 - 09:46:24: Server cvar "edgefriction" = "2"
L 02/07/2019 - 09:46:24: Server cvar "max_queries_sec" = "3"
L 02/07/2019 - 09:46:24: Server cvar "max_queries_sec_global" = "150"
L 02/07/2019 - 09:46:24: Server cvar "max_queries_window" = "60"
L 02/07/2019 - 09:46:24: Server cvar "metamod_version" = "1.21p37"
L 02/07/2019 - 09:46:24: Server cvar "mp_balancealliedheavy" = "10"
L 02/07/2019 - 09:46:24: Server cvar "mp_balancealliedmedium" = "25"
L 02/07/2019 - 09:46:24: Server cvar "mp_balancealliedmg" = "5"
L 02/07/2019 - 09:46:24: Server cvar "mp_balancealliedrifle" = "55"
L 02/07/2019 - 09:46:24: Server cvar "mp_balancealliedsniper" = "5"
L 02/07/2019 - 09:46:24: Server cvar "mp_balanceaxisheavy" = "10"
L 02/07/2019 - 09:46:24: Server cvar "mp_balanceaxismedium" = "25"
L 02/07/2019 - 09:46:24: Server cvar "mp_balanceaxismg" = "5"
L 02/07/2019 - 09:46:24: Server cvar "mp_balanceaxisrifle" = "55"
L 02/07/2019 - 09:46:24: Server cvar "mp_balanceaxissniper" = "5"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_match" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_match_warmup" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_ready_signal" = "ready"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_readyrestart" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_respawntime" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_restartround" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring_bonus_allies" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring_bonus_axis" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring_delay" = "60"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring_values_allies" = "111111"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_scoring_values_axis" = "111111"
L 02/07/2019 - 09:46:24: Server cvar "mp_clan_timer" = "20"
L 02/07/2019 - 09:46:24: Server cvar "mp_consistency" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_fadetoblack" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_falldamage" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_flashlight" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_footsteps" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_forcecamera" = "1"
L 02/07/2019 - 09:46:24: Server cvar "mp_forcechasecam" = "2"
L 02/07/2019 - 09:46:24: Server cvar "mp_friendlyfire" = "0"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitallies30cal" = "2"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesbar" = "2"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesbazooka" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliescarbine" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesgarand" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesgreasegun" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesmortar" = "-1"
L 02/07/2019 - 09:46:24: Server cvar "mp_limitalliesspring" = "3"
L 02/07/2019 - 09:46:24: Server cvar
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-07-2019 , 21:52   Re: DOD_Woflie crashes server
Reply With Quote #2

You can actually get people to play dod_wolfie? I love dod_wolfie, one of my favorites but many of the people on my server moan and groan if we might play it.

The server that I currently help manage is hosted on Linux but our community used to run dod_wolfie on a Windows hosted server too.

You're going to need the actual console output when the 'crash' occurs to get a better idea of what is happening. The host that we use saves the server's output following a crash, maybe check if you have something like that.
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Nol ur role
Junior Member
Join Date: Apr 2006
Old 02-09-2019 , 13:25   Re: DOD_Woflie crashes server
Reply With Quote #3

Thank you fysiks, I will double check with the other Admin and see if we have something like that. He is quite busy and sometimes does not have time to really trouble shoot. But like you, I like playing Wolfie...
thanks again...
Nol
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Nol ur role
Junior Member
Join Date: Apr 2006
Old 02-09-2019 , 15:46   Re: DOD_Woflie crashes server
Reply With Quote #4

Apparently, we have too many models loading...
Models are over the 512 limit. Is there a way to stop certain plugins from loading? We tried entering it into the config file, but it did not work. Seems we manually need to turn off the plugins in order to play wolfie, which we do not mind. But its just a pain to be turning off plugins and turning them on for certain maps. Any way to streamline line and turn of the preloading of plugins? Let me know.. thanks in advance...

No ur role

Last edited by Nol ur role; 02-09-2019 at 15:48.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-09-2019 , 20:25   Re: DOD_Woflie crashes server
Reply With Quote #5

You can enable or disable specific plugins on specific maps using map-specific plugin configurations.

This is how I enable my dod_wolfie motar fix plugin on just dod_wolfie.
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Last edited by fysiks; 02-09-2019 at 20:27.
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Nol ur role
Junior Member
Join Date: Apr 2006
Old 02-15-2019 , 17:11   Re: DOD_Woflie crashes server
Reply With Quote #6

Thank you, I will try your advice...

nol ur role
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Nol ur role
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Join Date: Apr 2006
Old 02-18-2019 , 19:56   Re: DOD_Woflie crashes server
Reply With Quote #7

Well, followed the instructions from the website. Was able to run dod_wolfie for about 2 minutes, then it froze. Strange, because we use to run this map when we lease the Linux server. After transitioning to Windows server, a lot of our maps crash the server. I am wondering, if there is anyone who has encountered this issue with running certain maps on Windows? Any input or feedback is greatly appreciated...
thanks,
Nol ur role
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-18-2019 , 22:07   Re: DOD_Woflie crashes server
Reply With Quote #8

If it's more than one map, it sounds like there is a more fundamental issue that you should probably contact your host.

One thing that you should definitely try is to completely disable MetaMod and see if there are still issues when you run dod_wolfie.
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Nol ur role
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Join Date: Apr 2006
Old 02-19-2019 , 10:51   Re: DOD_Woflie crashes server
Reply With Quote #9

I believe you are correct. I will work with my co-admin and trouble shoot your suggestion. We will disable MetaMod and see if we come up with different results.

thank you again,
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