As the title suggests, I want to remove the hard-coded scale limit for env_sprite entities to go above 64.
This is a maximum value that's defined in the entity's netprops, but the maximum is only initialized on the server when it's networked to the client, and I think it may be possible to remove this limit.
gubka did a similar modification of server datatables for CS:GO's HUD elements: https://forums.alliedmods.net/showthread.php?t=314962
I was trying to copy what gubka did, but I am having troubles figuring out how he managed to get the server to recognize that the tables have changed and push updates accordingly.
I made my own gamedata file for the TF2 server/engine binaries. The signature and offsets for ServerClassInit<DT_Sprite::ignored>
are correct, but I am not sure what offset gubka uses to send a new CRC value in SendTable_Init
I am fairly new to server binary analysis in IDA. Would anybody be able to help me find the proper offset?
is a small script I wrote that is essentially what I'm trying to accomplish.