Hi everyone
I have a cs go server 128ticket 10 slots for play pug 5x5 with my friends.
My var is amazing!
(no more 0.010) but my fps and other players is low
(150/170 tr spawn example on de_cache)
why my fps is low compared other servers 128 ticket?
SETUP:
Fx 6300 (overclocked 4.3 and no power saving settings)
12GB DDR3
500GB HDD
Ubuntu 14.04
Ebot
Internet connection: 50/25
LAUNCH COMMANDS:
Code:
./srcds_run -game csgo -console -usercon -tickrate 128 +exec server.cfg +sv_lan 0 +game_type 0 +ip 192.168.1.102 +game_mode 1 +mapgroup mg_bomb -sv_hibernate_when_empty 0 -port 27016 +login anonymous +map de_dust2 +sv_setsteamaccount xxxxxx
CFG START SERVER:
Code:
// Public information
hostname "SERVER PUG BXD" //Hostname for the server, will show up in server browsers.
log on //This is set to turn on logging!
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "128,youtube" //Server tags. Used to provide extra information to clients when they're browsing for servers
/////////////////////////////////////////////////////////////////////////////////
// Passwords
rcon_password "xxx" //Remote console password.
sv_password "123" //Only set this if you intend to have a private server!
rcon_address "1"
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 0 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0 //Determines the total number of bots in the game.
bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
/////////////////////////////////////////////////////////////////////////////////
// Server Convars
sv_pausable "0" //Is the server pausable.
sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0" //Allow voting?
sv_allow_wait_command "0" //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "0" //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
sv_cheats "0" //Allow cheats on server
sv_deadtalk "0" //Dead players can speak (voice, text) to the living
sv_downloadurl "0" //Location from which clients can download missing files
sv_forcepreload "1" //Force server side preloading
sv_friction "4" //World friction."
sv_full_alltalk "0" //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
/////////////////////////////////////////////////////////////////////////////////
// Server Logging
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
/////////////////////////////////////////////////////////////////////////////////
// Server Rates
sm_cvar sv_maxupdaterate 128
sm_cvar sv_maxcmdrate 128
sv_maxcmdrate "128" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 128
sv_mincmdrate "128" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "128000" //Min bandwidth rate allowed on server, 0 == unlimited
/////////////////////////////////////////////////////////////////////////////////
// Server Downloads
//sv_downloadurl "0" //Location from which clients can download missing files
/////////////////////////////////////////////////////////////////////////////////
// Pure Options
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
/////////////////////////////////////////////////////////////////////////////////
// Round Convars
mp_match_end_restart "0" //Restart the map at the end of round limit
mp_afterroundmoney "0" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "30" //Maximum amount of rounds per map
mp_timelimit "0" //How many minutes for the whole map
mp_roundtime "1.92" //How many minutes each round takes.
mp_freezetime"5" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire
mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
/////////////////////////////////////////////////////////////////////////////////
// Game Convars
mp_autokick "0" //Kick idle/team-killing players
mp_autoteambalance "0" //Auto balaces teams
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "40" //how long from when the C4 is armed until it blows
mp_do_warmup_period "0" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15" //Number of seconds that halftime lasts
mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
mp_limitteams "0" //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "1.92" //How many minutes each round takes.
mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime "8" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
/////////////////////////////////////////////////////////////////////////////////
// Cash Convars
mp_startmoney "400" //Amount of money each player gets when they reset.
mp_maxmoney "12000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
/////////////////////////////////////////////////////////////////////////////////
// Voting Options
sv_vote_allow_spectators "0" //Allow spectators to vote?
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
mp_endmatch_votenextmap "1" // Map Vote at the end?
mp_match_end_restart "0" // Restart map at the end?
/////////////////////////////////////////////////////////////////////////////////
// TV Options
//tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans
sm_cvar mp_spectators_max 8
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
CFG PUG 5X5 EBOT:
Code:
// Electronic Sports League
// CS:GO 3on3/5on5 Ladder Config
// 21.05.2015
mp_ct_default_secondary weapon_hkp2000
mp_t_default_secondary weapon_glock
mp_give_player_c4 1
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
bot_quota "0" // Determines the total number of bots in the game
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_player_get_killed 0voic
cash_player_respawn_amount 0
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15 // How many seconds after round start players can buy items for.
mp_c4timer 40 // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_forcecamera 1 // Restricts spectator modes for dead players
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_free_armor 0 // Determines whether armor and helmet are given automatically.
mp_freezetime 15 // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1 // Allows team members to injure other members of their team
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 7 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_maxrounds 30 // max number of rounds to play before server changes maps
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 1 // Use overtime rules to determine winner
mp_overtime_maxrounds 6
mp_overtime_startmoney 10000
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92 // How many minutes each round takes.
mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
mp_solid_teammates 1 // Determines whether teammates are solid or not.
mp_startmoney 800 // amount of money each player gets when they reset
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_timelimit 0 // game time per map in minutes
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 30 // If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
spec_freeze_time 5.0 // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
sv_accelerate 5.5 // ( def. "10" ) client notify replicated
sv_stopspeed 80 //
sv_allow_votes 0 // Allow voting?
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0 // Allow cheats on server
sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_contact 0 // Contact email for server sysop
sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_friction 5.2 // World friction.
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 128
sv_mincmdrate 128 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 128000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 1 // Is the server pausable.
sv_pure 1
sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 1
say ">ESL CS:GO 3on3/5on5 Ladder Config loaded - 21.05.2015<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"
mp_restartgame 1
exec esl_restart_2