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[ H3LP ] TakeDamage Sound Block


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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 07-03-2017 , 13:38   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #11

Quote:
"sound/player/pl_jumpland2.wav",
You dont the 'sound' folder, it's simply

Quote:
"player/pl_jumpland2.wav",
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DarthMan
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Join Date: Aug 2011
Old 07-03-2017 , 14:22   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #12

Quote:
Originally Posted by NiHiLaNTh View Post
You dont the 'sound' folder, it's simply
Ah I see, that would probably explain y it didn't work, but I will try to do a print to see if the function is correctly called.
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DarthMan
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Old 07-03-2017 , 14:29   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #13

Quote:
Originally Posted by NiHiLaNTh View Post
You dont the 'sound' folder, it's simply
Tried and it still won't work. I guess the damage soudns are client-side so that would explain why.
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NiHiLaNTh
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Old 07-03-2017 , 18:16   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #14

Which game is it? Team Fortress Classic? If yes, than last 2 sounds are definetely server-side. As for the first 3, I can't find references for them.
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DarthMan
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Old 07-04-2017 , 03:28   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #15

Quote:
Originally Posted by NiHiLaNTh View Post
Which game is it? Team Fortress Classic? If yes, than last 2 sounds are definetely server-side. As for the first 3, I can't find references for them.
No, the sounds are for Gunman Chronicles. Basically the script has a check weather or not the game is TFC, but if it is not, it applies supercede on a set of sounds. Those sounds were for gunman Chronicles. I guess they are client-side as u said, so they can not be blocked.

Last edited by DarthMan; 07-04-2017 at 03:29.
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