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Crashed Map Recovery v1.5


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crazydog
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Join Date: Jan 2006
Old 03-11-2010 , 16:18   Re: Crashed Map Recovery v1.5
Reply With Quote #61

Oh, whoops. Meant to say this a while ago.

I'm able to run the sm_map command just fine on the servers that I am running, so as long as I can't replicate the issue, I'm not able to try to find a solution for you guys.
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lindo81
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Join Date: Feb 2010
Old 05-13-2010 , 09:01   Re: Crashed Map Recovery v1.5
Reply With Quote #62

I can confirm that the plugin is buggy ! once loaded you cannot use changemap ,any votes cannot change map ,,and the server stays on one map forever ... so you may want to check the code because there is obviously something wrong in there
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crazydog
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Old 05-13-2010 , 12:00   Re: Crashed Map Recovery v1.5
Reply With Quote #63

lindo: What game?
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Darkthrone
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Join Date: Jun 2009
Old 05-16-2010 , 15:50   Re: Crashed Map Recovery v1.5
Reply With Quote #64

Quote:
Originally Posted by crazydog View Post
What game?
at least cs:s
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lindo81
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Old 05-16-2010 , 16:04   Re: Crashed Map Recovery v1.5
Reply With Quote #65

yes css
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crazydog
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Join Date: Jan 2006
Old 05-16-2010 , 18:07   Re: Crashed Map Recovery v1.5
Reply With Quote #66

I'm not sure why that happens. I really wrote it for Synergy, and it works fine there. I do not see any reason it's preventing you from changing maps.

Edit: Try the attached version. Let me know if it helps at all.
Attached Files
File Type: sp Get Plugin or Get Source (crashmap.sp - 356 views - 6.9 KB)

Last edited by crazydog; 05-16-2010 at 18:14.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 05-17-2010 , 18:28   Re: Crashed Map Recovery v1.5
Reply With Quote #67

tested, same things on cs:s as in version 1.5
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lindo81
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Old 05-17-2010 , 19:06   Re: Crashed Map Recovery v1.5
Reply With Quote #68

yes .....
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lindo81
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Old 05-19-2010 , 21:16   Re: Crashed Map Recovery v1.5
Reply With Quote #69

any fix for css ???
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crazydog
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Join Date: Jan 2006
Old 05-19-2010 , 21:38   Re: Crashed Map Recovery v1.5
Reply With Quote #70

No, because I really don't know what's going on.

Has anyone tried it in the CS:S beta? I'd be interested to know if it works there since that uses the Orange Box engine.
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