I also thought that it came from SM but not, I put 1.6.4, 1.6.3 and 1.6.2 and I crash anyway ..
I conducted several test, the crash will do when the round ends.
In this code:
Code:
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
FlashTimer_RoundEnd ();
g_bRoundStart = false;
g_bRoundEnd = true;
g_Murder = g_Accomplice = g_Cop = -1;
if (g_iRound> = g_iConfig [CONFIG_MAX_ROUND])
CreateTimer (4.0, Timer_ChangeMap)
for (new i = 1; i <= MaxClients; i ++)
if (Client_IsValid (i))
g_Score [i] = Murder_GetClientScore (i);
}
I do not understand too where have the problem.
I as a conflict between two plugins .. I'm deactivate / reactivate all my plugins bah it cracheras in several conditions.
There are no means to accurately log the error that crash do?