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Release Trails (1.1-alpha)


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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 06-13-2015 , 15:44   Re: Trails (1.1-alpha)
Reply With Quote #161

Why does this dont work?

"lifetime": 1, "width": 15, "endwidth": 6, "fadelength": 1
If I do this, I dont see any trails..

Last edited by mazdarx8; 06-13-2015 at 16:21.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 06-30-2015 , 03:14   Re: Trails (1.1-alpha)
Reply With Quote #162

Players can't see each other trails ?
EDIT: sry my bad have to die or rejoin team to see trails
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Last edited by nguyenbaodanh; 06-30-2015 at 03:35.
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Jaegermark42
Member
Join Date: May 2015
Old 07-02-2015 , 03:09   Re: Trails (1.1-alpha)
Reply With Quote #163

Players cannot see trails or see other people's trails even though the've equiped it. They are able to buy it though.

Last edited by Jaegermark42; 07-02-2015 at 03:09.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 07-02-2015 , 07:36   Re: Trails (1.1-alpha)
Reply With Quote #164

Quote:
Originally Posted by Jaegermark42 View Post
Players cannot see trails or see other people's trails even though the've equiped it. They are able to buy it though.
Nope , people can see it.
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Kamizun
AlliedModders Donor
Join Date: May 2015
Location: Portugal
Old 07-07-2015 , 15:51   Re: Trails (1.1-alpha)
Reply With Quote #165

I have this feature in my server and i found 2 problems
1st- On some maps the server crash and has to be restarted
2st- On some maps the clients crash with errror: http://prntscr.com/7nbymu
I need help fixing this, i use Custom maps

Last edited by Kamizun; 07-08-2015 at 12:46. Reason: Wrong printscreen
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Jaykrog
Senior Member
Join Date: May 2015
Old 07-24-2015 , 15:31   Re: Trails (1.1-alpha)
Reply With Quote #166

Could someone please walk me through the steps to creating a custom trail?

I have Photoshop, VTFEdit, and have tried to create a Targa (.TGA) file and then convert it to VTF, and have also created the VMT file that goes along with it by renaming the path. Not getting any errors downloading the sprite, or equipping, but the sprite does not show up in-game!

Please help!

Thanks

Jay

EDIT: OK, looks like I had to restart my game as well as the server/map. The trails are rendering very white, how do I prevent this?????

Last edited by Jaykrog; 07-24-2015 at 17:17.
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Maliwolf
Member
Join Date: Jul 2015
Old 07-27-2015 , 00:42   Re: Trails (1.1-alpha)
Reply With Quote #167

I was trying to make a trail. The trail is supposed to be black with an alpha channel, but when i use it as a trail, it comes out see through with a white outline. If I change the vmt and make it a spray, it looks completely fine when i spray it on a wall. Anyone know how I can get this to work correctly?
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Jaykrog
Senior Member
Join Date: May 2015
Old 10-25-2015 , 17:56   Re: Trails (1.1-alpha)
Reply With Quote #168

This module along with the skins module is crashing my server on map change to certain maps.

Example maps:
- surf_lt_omnific_fix
- surf_halloween_tf

Given, I have about 270+ store items, this is not an issue on over 140 other maps.

Nothing is showing what is causing the crash in the error logs.

How can I disable these modules when the map changes, or how can I further diagnose the issue and fix?

Any help is appreciated.

Thanks

Last edited by Jaykrog; 10-25-2015 at 17:56.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 10-25-2015 , 19:19   Re: Trails (1.1-alpha)
Reply With Quote #169

Quote:
Originally Posted by Jaykrog View Post
This module along with the skins module is crashing my server on map change to certain maps.

Example maps:
- surf_lt_omnific_fix
- surf_halloween_tf

Given, I have about 270+ store items, this is not an issue on over 140 other maps.

Nothing is showing what is causing the crash in the error logs.

How can I disable these modules when the map changes, or how can I further diagnose the issue and fix?

Any help is appreciated.

Thanks
Those maps probably just have an abnormal amount of entities. In the 2.0 release, I'll be introducing counter measures for how many entities are on a map at once based on the count and stop any new entities from being made if so.
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Jaykrog
Senior Member
Join Date: May 2015
Old 10-25-2015 , 19:32   Re: Trails (1.1-alpha)
Reply With Quote #170

Quote:
Originally Posted by r3dw3r3w0lf View Post
Those maps probably just have an abnormal amount of entities. In the 2.0 release, I'll be introducing counter measures for how many entities are on a map at once based on the count and stop any new entities from being made if so.
Thanks - any way to mitigate before then? I'd really like to be able to use this plugin + be able to play the maps mentioned.
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