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SuperNades - Modify HE Damage and Radius


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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 03-12-2010 , 12:06   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #21

I've updated this plugin to use the SDKHooks extension (https://forums.alliedmods.net/showthread.php?t=106748) since DukeHacks extension is no longer supported. Attached is the updated source and plugin.

* EDIT * (June 25th 2010).
Working on a fix.

Last edited by Warbucks; 06-26-2010 at 02:01.
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dxl
New Member
Join Date: Apr 2010
Old 04-08-2010 , 01:44   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #22

i got this plugin installed on my server...shows it in plugins when i type in sm plugins and i can check the cvars in console...and they change when i make commands
but they are not working!!! please help
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 07-12-2010 , 05:48   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #23

"sm_supernades_radius" = "1.3"

"sm_supernades_damage" = "1.4"

So basicly adding that to my server.cfg should do the trick ?

Naturly adding the files to where they are supposed to go
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 12-08-2010 , 21:55   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #24

Quote:
Originally Posted by Warbucks View Post
I've updated this plugin to use the SDKHooks extension (https://forums.alliedmods.net/showthread.php?t=106748) since DukeHacks extension is no longer supported. Attached is the updated source and plugin.

* EDIT * (June 25th 2010).
Working on a fix.
....o....k... where is this fix?

I'm looking for an update to this, because I find the grenades far too weak for a DM setting.
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 04-04-2011 , 16:46   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #25

Sorry to bump again, but this plugin still doesn't work, and nobody has come up with a fix.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-04-2011 , 18:53   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #26

As always, no guarantee of anything.

EDIT: It requires SDKHooks.
Attached Files
File Type: sp Get Plugin or Get Source (dhnades.sp - 540 views - 1.2 KB)
File Type: smx dhnades.smx (2.6 KB, 274 views)

Last edited by KyleS; 04-04-2011 at 19:27.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 04-04-2011 , 23:51   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #27

w00t - I hope this works

Thanks Kyle
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thx_you
Senior Member
Join Date: Feb 2009
Old 06-24-2011 , 14:43   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #28

is not work in css v62
i have instal it in my zombie server
i edit the script file and i compile it and not kill zombie


cvar_damage = CreateConVar("sm_supernades_damage", "5.0", "damage multiplier", FCVAR_SPONLY);
cvar_radius = CreateConVar("sm_supernades_radius", "5.0", "radius multiplier", FCVAR_SPONLY);
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-11-2011 , 19:09   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #29

Uh... just a little thing...

Damage can't be changed, as GetEntPropFloat(edict, Prop_Data, "m_flDamage") return 0.0...

only radius can be changed; and if radius is bigger, then same goes for damage.

Anyone remember if "m_flDamage" could really be changed before ? Because that "0.0" intrigues me.
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Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 08-28-2011 , 10:06   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #30

this plugin work, yes or no?
i installed the version of KyleS in Zombie:Reloaded and when i launch a grenade this grenade not changed the damage (I see this with ShowDamage with a 1 Zombie).
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