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Base Builder Zombie Mod v6.5 [01/15/2011]


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TheTimo007
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Join Date: Oct 2010
Location: Estonia
Old 01-16-2011 , 08:11   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #751

Where is bb_claim_mode ? Everyone can take other blocks now ..
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TheTimo007
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Join Date: Oct 2010
Location: Estonia
Old 01-16-2011 , 11:44   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #752

And 1 thing more, Tirant can you make me this plugin without Jumper Zombie, its too good for some maps...
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primojkoo
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Join Date: Dec 2010
Old 01-16-2011 , 13:31   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #753

Quote:
Originally Posted by Tirant View Post
@TheTimo007

download the new plugin on the main page. I have an updated version of the class plugin there that has it written down. To answer your question, you'd need to add this "...zclass3_gravity, 0.0, ADMIN_KICK)" and to the one below it. The 0.0 registers the fake knockback to make the registers compatible with ZP classes which have knockback (i have no knockback in this mod, it's hard enough without it)

@primojkoo

I don't understand what you are trying to say, sorry.
This is what I mean
Where is bb_claim_mode ? Everyone can take other blocks now ..
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Old 01-16-2011, 14:14
aruna91
This message has been deleted by Seta00. Reason: Advertising non-Steam servers
Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 01-16-2011 , 16:58   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #754

Please don't advertise. Claim mode is lock mode. Just change the admin flag of the lock command.
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primojkoo
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Join Date: Dec 2010
Old 01-16-2011 , 18:05   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #755

Quote:
Originally Posted by Tirant View Post
Please don't advertise. Claim mode is lock mode. Just change the admin flag of the lock command.
I have to add one line plugin not you please help me understand that everyone can move the pieces as I get the first nomas that can move us on the move
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 01-17-2011 , 16:52   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #756

change FLAGS_LOCK ADMIN_LEVEL_A to ADMIN_ALL, if you don't understand that, then I can't help you.
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primojkoo
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Join Date: Dec 2010
Old 01-18-2011 , 01:35   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #757

Quote:
Originally Posted by Tirant View Post
change FLAGS_LOCK ADMIN_LEVEL_A to ADMIN_ALL, if you don't understand that, then I can't help you.
good in that if you understand thanks
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Smaids
New Member
Join Date: Jul 2006
Old 01-18-2011 , 12:24   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #758

Is it possible to disable that infection function ? It's kinda making problems in our server... I would prefer the old 5.4 system where if you'r killed as a ct you stay dead and next round you'r zm. Now it makes situations like 20zm vs 4ct and next round some of the old zm have to be zm again.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 01-18-2011 , 16:46   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #759

Quote:
Originally Posted by Smaids View Post
Is it possible to disable that infection function ? It's kinda making problems in our server... I would prefer the old 5.4 system where if you'r killed as a ct you stay dead and next round you'r zm. Now it makes situations like 20zm vs 4ct and next round some of the old zm have to be zm again.
bb_infection_respawn "0"

this will make survivors not respawn as zombies.
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Beuller
Member
Join Date: Dec 2010
Location: Brasil - MG
Old 01-23-2011 , 00:35   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #760

Yes I am interested in this system of credits for
bb_6.5 mod, please can you put?
Please can you make this version basebuilder 6.5
Compatible with extras items from the zombie plague?
I really need it.
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