Quote:
Originally Posted by Zenith77
Quote:
Originally Posted by JJkiller
Code:
pev(ent,pev_origin,entorigin)
set_pev(ent,pev_v_angle,angles)
set_pev(ent,pev_angles,angles)
entity_set_origin(ent, entorigin)
its with fakemeta(just change to engine if u want), but i remember it working. Not sure if u actually have to set the origin tho.
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1. Fakemeta > engine
2. Please tell me why would you not have to set the origin....
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1. Used to think that too, but engine creates less variables
2. I don't know if the rotate even changes the origin