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[CS:GO]Increased Nade Damage


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kettlewell
Member
Join Date: Aug 2012
Old 09-16-2012 , 11:54   Re: [CS:GO]Increased Nade Damage
Reply With Quote #21

Doc your plugin is amazing, it has been met with a 100% positive reception on my server but is there something I may request?

Prevent HE grenades from blowing up without touching a surface first.

I ask because HE grenades often blow up midair from a long throw and for CSGO it would be a much better aspect for gameplay to only allow grenades to blow up when they touch a surface.

Thank you.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 09-16-2012 , 16:20  
Reply With Quote #22

Quote:
Originally Posted by kettlewell View Post
Doc your plugin is amazing, it has been met with a 100% positive reception on my server but is there something I may request?

Prevent HE grenades from blowing up without touching a surface first.

I ask because HE grenades often blow up midair from a long throw and for CSGO it would be a much better aspect for gameplay to only allow grenades to blow up when they touch a surface.

Thank you.
Ill check it out
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 10-02-2012 , 11:51   Re: [CS:GO]Increased Nade Damage
Reply With Quote #23

Waiting for someone making a weapon damage plugin Nice plugin anyway.
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Doc-Holiday
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Join Date: Jul 2007
Old 10-02-2012 , 13:39   Re: [CS:GO]Increased Nade Damage
Reply With Quote #24

Quote:
Originally Posted by SyluxLockjaw100 View Post
Waiting for someone making a weapon damage plugin Nice plugin anyway.
im pretty sure there is a weapon modifier... might only be css though.
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Rubadubnub
Junior Member
Join Date: Oct 2010
Old 10-14-2012 , 13:14   Re: [CS:GO]Increased Nade Damage
Reply With Quote #25

Quote:
Originally Posted by Doc-Holiday View Post

Cvars:
  • sm_hePower - Power of HE nades. <Default: 1.3>
  • sm_heRadius - Radius of the nade. <Default: 2.5>
  • sm_decoyPower - Power of decoy Explosion. <Default: 1.3>
  • sm_decoyRadius - Radius of the Decoy Explosion <Default:2.5>
hate to sound noobish but here goes, where do I set those cvars above? Would like to juice it a little Thanks much
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Doc-Holiday
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Join Date: Jul 2007
Old 10-15-2012 , 00:40  
Reply With Quote #26

Quote:
Originally Posted by Rubadubnub View Post
hate to sound noobish but here goes, where do I set those cvars above? Would like to juice it a little Thanks much
In your server cfg or in the cfg you execute in the gamemodes-server.txt
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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 10-15-2012 , 07:31   Re: [CS:GO]Increased Nade Damage
Reply With Quote #27

Quick question:
sm_hePower - Power of HE nades. <Default: 1.3>
sm_heRadius - Radius of the nade. <Default: 2.5>
sm_decoyPower - Power of decoy Explosion. <Default: 1.3>
sm_decoyRadius - Radius of the Decoy Explosion <Default:2.5>


These default values are they default CSGO Values, or are these increased damage plugin default values?
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Doc-Holiday
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Join Date: Jul 2007
Old 10-15-2012 , 19:33  
Reply With Quote #28

Quote:
Originally Posted by Cain View Post
Quick question:
sm_hePower - Power of HE nades.
sm_heRadius - Radius of the nade.
sm_decoyPower - Power of decoy Explosion.
sm_decoyRadius - Radius of the Decoy Explosion


These default values are they default CSGO Values, or are these increased damage plugin default values?
They are already increased a little

If set to 1 its normal csgo dmg

Last edited by Doc-Holiday; 10-15-2012 at 19:35.
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Mirandor
Senior Member
Join Date: Jun 2006
Location: Ile de France
Old 11-22-2012 , 06:40   Re: [CS:GO]Increased Nade Damage
Reply With Quote #29

Quote:
Originally Posted by Doc-Holiday View Post
They are already increased a little

If set to 1 its normal csgo dmg
What about cs:s : you know what should be the default values?
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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 11-23-2012 , 13:26   Re: [CS:GO]Increased Nade Damage
Reply With Quote #30

I think he was saying his default values are roughly equal to CSS values.
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